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2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
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2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
In a typical game project, you may have thousands of sound and motion assets to manage. It is important that you be able to organize these assets in the same way that you organize the many files you have on your computer. In Wwise, you can organize your project assets into special groupings that make it easier for you to work with all these assets. By grouping objects together and creating parent/child relationships, you can create a hierarchical structure. This structure not only organizes the assets in your project, but also allows you to define properties and behaviors for the group. It can be very useful to group together objects that will be sharing properties or behaviors. This gives you a great deal of power while saving you time and streamlining the development process.
You can use a combination of the following object types to group your sound and motion assets and build the Actor-Mixer Hierarchy in your project.
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