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04:17

Wwise 251-01 | Unity Instructions

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02:54

Wwise 251-02 | Assembling the Project

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03:51

Wwise 251-03 | Creating scene-specific SoundBank

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02:46

Wwise 251-04 | Profiler Sessions

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02:13

Wwise 251-05 | Streaming

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01:47

Wwise 251-06 | Switching Audio Source

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02:33

Wwise 251-07 | Sample Rates

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01:34

Wwise 251-08 | Automatic Sample Rate Detection

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02:22

Wwise 251-09 | Audio Formats

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04:38

Wwise 251-10 | Virtual Voices

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05:31

Wwise 251-11 | Playback Limits

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06:32

Wwise 251-12 | Level of Detail

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04:38

Wwise 251-13 | Effect Placement

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02:25

Wwise 251-14 | Rendering Effects

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05:43

Wwise 251-15 | Optimizing Reverbs

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02:33

Wwise 251-16 | Adding Platforms

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02:23

Wwise 251-17 | Excluding Property Values

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01:21

Wwise 251-18 | Platform Exclusion

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03:05

Wwise 251-19 | Audio Substitute

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06:56

Wwise 251-20 | Splitting SoundBanks

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04:22

Wwise 251-21 | Memory Pools

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01:03

One Minute Wwise | Exporting a Unity / Wwise game for iOS

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