Wwise Takeaways from Managing Large-Scale Projects | Wwise Tour Hilversum 2023

Join Alexander Horowitz, a renowned game audio director and composer from the South-East of England. Alexander has a stellar track record, having led audio teams at Studio Gobo on Hogwarts Legacy and at Andy Serkis' Imaginarium, working on iconic AAA titles like Red Dead Redemption 2, GTA V: Online, and Madden NFL 17.

In this presentation, Alexander will delve into the intricacies of managing game audio for AAA projects using Wwise. Learn from his vast experience as he covers:

Optimizing Performance: Master the art of balancing memory, disk space, CPU, and streaming budgets.

Collaborative Success: Discover best practices for sharing Wwise projects across large teams.

Launch Readiness: Get a behind-the-scenes look at the processes for preparing AAA games for release.

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The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.

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Wwise 투어

매년 다양한 도시에서 열리는 Wwise 투어는 게임 개발 업계, 특히 게임 음향 전문가들과 최고의 게임 오디오 팀이 모여 서로의 창작물과 전문 지식을 공유하며 배우는 장입니다.

다음 Wwise 투어에 저도 초대해 주세요!