EP#02 Create an evolving Ambience in Wwise using master-mixer side chaining

In Wwise we are going to setup a multi-layer ambience where one layer can influence the volume of another layer. For this we are going to use meter's that measure a volume of a layer of this ambience and then apply this volume to a RTPC which can then be used throughout the project.

I'll also share a few workflow and setup ideas regarding wwise project creation.

wwise // www.audiokinetic.com

#gameaudio #ambience #sidechain

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관련 영상

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Pd + Wwise + UE4 - Creating Wwise plugins using Pd (Part 3) - Exposing PureData Parameters to Wwise

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Procedural Audio in Wwise: Waterfall - Part 1

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Unity & Wwise - Spawn sounds at Raycast impact

관련 영상

17:58

Pd + Wwise + UE4 - Creating Wwise plugins using Pd (Part 3) - Exposing PureData Parameters to Wwise

조회수 883
08:03

Procedural Audio in Wwise: Waterfall - Part 1

조회수 3065