Wwise & Unity Integration - Triggering Footsteps and Switching Between Surface Types

In this video I am showing how you can trigger footsteps using PostEvent function on your character controller script and change between surface types by using the AK Switch component on Unity 3D colliders.

For more information please check the related documentation available on the Audiokinetic website https://www.audiokinetic.com/library/2015.1_5418/?source=Unity&id=main.html

http://www.berraknil.net

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Wwise & Unity Integration - Creating An Audio Transition From the Menu (Using RTPC)

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Wwise & Unity Integration Implementing Button Sounds (Using PostEvent)

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Matt Miller Wwise Audio Implementation Reel

관련 영상

13:04

Wwise & Unity Integration - Creating An Audio Transition From the Menu (Using RTPC)

조회수 2469
10:00

Wwise & Unity Integration Implementing Button Sounds (Using PostEvent)

조회수 3250