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Wwise Unreal - Chapter 03B: Environment - 3D Emitter Ambience V2

In this guide we implement a looping light water splashes audio asset to be tagged as 3D emitters around the water edge of our map island.
The process this guide highlights can then be used to place as many different 3D emitters for other audio content types in the world map.


Please see our website for the associated written guide:


If you are interested in learning computer game audio or looking for a guide to boost your own Wwise + Unreal project soundscape, please subscribe to any of our social media platforms for updates:

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#GameAudio #Unreal #Wwise #Tutorial #Guide

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