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I dream of Wwise - E03_1: Attenuation + Spatialization + Built-in Parameters

Here's a look at some Wwise attenuation and spatialization techniques applied to a Unity project.

In this first part we take a look at the Positioning tab in Wwise and we implement an attenuation system by using regular attenuation, cone attenuation, and Object-to-listener angle parameter to switch between front and rear recordings.

This is the link to the car model I used: https://www.assetstore.unity3d.com/en/#!/content/20128

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관련 영상

09:22

YSMV 001-3: 5-Minute Track Swapping Challenge / Results

03:24

Wwise Interactive Music Engine

08:57

YSMV 001-2: 5-Minute Track Swapping Challenge / Project RECORDED ON-AIR LIVE

관련 영상

09:22

YSMV 001-3: 5-Minute Track Swapping Challenge / Results

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03:24

Wwise Interactive Music Engine

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