UE4 + Vive hand and head tracking + Wwise + Heavy/Pure-data

Avatar hands in UE4 are mapped via IK to the Vive controllers. Right-hand height is driving the frequency of a pulsing oscillator in a Pure-data patch, compiled to a statically-linked plugin for Wwise using Heavy (enzienaudio.com)

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Wwise - Unreal Integration Tutorial

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I dream of Wwise - E08: implementing a dialogue system affected by the environment's loudness

관련 영상

07:52

Wwise - Unreal Integration Tutorial

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10:47

#4 Stingers - Adaptive Music Adventures

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