Setting up a AAA Wwise project - part 1: THE BASICS

Let's make a game in a fictional Wwise environment to eventually have a project that will fully work without a game.

This video shows the basics of how I would start setting up a Wwise project like this.

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#gameaudio #wwise #tutorial


Cujo Sound is a video game audio developing company run by Bjørn Jacobsen.
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관련 영상

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Why 'No Music' was the goal in THE PATHLESS

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Wwise Godot: integrating audio middleware into Godot - Alessandro Famà & Jorge Garcia - GodotCon2021

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Wwise Interactive Music Demo | Andrew Karboski

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10:25

Why 'No Music' was the goal in THE PATHLESS

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17:23

Wwise Godot: integrating audio middleware into Godot - Alessandro Famà & Jorge Garcia - GodotCon2021

조회수 2918