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Wwise WebGL Unity integration with addressables guide

This is a video of how me with my team are setting up Wwise projects in Unity.

Here's a written version of a guide:

0:00 Prerequisites:
Wwise with web access
Git

0:40 Create Wwise project (preferably in a separate folder)
1:22 Integrate Wwise in to Unity project
2:10 Add Addressables package h ttps://github.com/audiokinetic/WwiseUnityAddressables.git
2:45 Project settings:
1. Create folder destination path Assets - WwiseData - Banks
2. Change samples per frame to 1024
3. Render During focus loss check
4. Load bank async
4:50 Generate soundbanks
5:30 Check for new addressables:
Window - Asset Management - Addressables - Groups
5:50 Create content build script
Right-click anywhere in the browser and select Create - Addressables - Content Builders - Wwise Build Script.
6:10 Add BuildScriptWwisePacked to the Addressables build scripts
Window - AssetManagement - Addressables - Settings
In the inspector for AddressableAssetSettings, add the BuildScriptWwisePacked asset you created to the Build and Play Mode scripts
6:35 Build addressables group

Things to note: don't use existing build because Unity editor doesn’t have capability to emulate WebGL with Wwise yet!

Build your game

For more info you can look in to:

Wwise documentation on addressables - h ttps://www.audiokinetic.com/en/library/edge/?source=Unity&id=pg_addressables_setup.html

Wwise Up On Air Hands On | Web Audio - https://www.youtube.com/watch?v=mnGCnUI8b4Y

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관련 영상

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Learning WWise with Unreal Engine 5 | L03 Switch & Footsteps

21:02

Wwise Up On Air Hands On | Wwise 2022.1 Public Beta

14:38

Wwise | Unity Tutorial - Dynamic Dialogue

관련 영상

16:25

Learning WWise with Unreal Engine 5 | L03 Switch & Footsteps

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21:02

Wwise Up On Air Hands On | Wwise 2022.1 Public Beta

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Wwise 투어

매년 다양한 도시에서 열리는 Wwise 투어는 게임 개발 업계, 특히 게임 음향 전문가들과 최고의 게임 오디오 팀이 모여 서로의 창작물과 전문 지식을 공유하며 배우는 장입니다.

다음 Wwise 투어에 저도 초대해 주세요!