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Music Integration Into Video Games with Brock | Game Audio

In our recent CRAS AES presentation, instructor Brock goes over what it takes to make interesting and dynamic music soundtracks for video games using Audiokinetic's Wwise software.

The Conservatory of Recording Arts and Sciences (CRAS) is an audio engineering school in Tempe and Gilbert, Arizona that trains students in all the disciplines of audio engineering; studio recording, live sound, post production, broadcast audio, analog production, digital music production, mastering, audio business, contract law, mix engineering, troubleshooting, video game audio, music business, Pro Tools, Logic Pro, sound editing, music editing, mixing music, recording lessons, audio lessons, wave theory, editing techniques, mastering techniques, and more.

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http://www.audiorecordingschool.com/blog/

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http://www.audiorecordingschool.com/gainfulemployment/gainfulemployment.html

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Keywords:
Audio Engineering Schools
Music Production Schools
Audio Recording Schools

조회수 1143

관련 영상

09:50

Wwise & Unity Integration - Adding & Subtracting Musical Layers by Changing RTPC values

07:59

Wwise & Unity Integration - Switching Between Musical Layers Using States & Colliders

06:48

Wwise & Unity Integration - Triggering Footsteps and Switching Between Surface Types

관련 영상

09:50

Wwise & Unity Integration - Adding & Subtracting Musical Layers by Changing RTPC values

조회수 2438
07:59

Wwise & Unity Integration - Switching Between Musical Layers Using States & Colliders

조회수 4713

Wwise 투어

매년 다양한 도시에서 열리는 Wwise 투어는 게임 개발 업계, 특히 게임 음향 전문가들과 최고의 게임 오디오 팀이 모여 서로의 창작물과 전문 지식을 공유하며 배우는 장입니다.

다음 Wwise 투어에 저도 초대해 주세요!