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Unreal + Wwise + PureData - Procedural Wind

Thank you to Liam Devlin for his awesome tutorial on creating a simple wind patch in PureData

I created a very basic wind patch in PureData using noise generators and band pass filters. I converted that patch into a Wwise plugin using the Heavy compiler. I then installed the plugin into the Unreal Engine and Wwise, and manipulated the wind parameters in real time, generating randomized wind audio. This is a very basic implementation. In time I will create more realistic wind behavior and audio. This was just a proof of concept.

This source plugin can be downloaded from my github at:
https://github.com/GameaudioGuru/simpleWind

A tutorial will be forthcoming.

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Wwise 2018.1 integration with BaseHead 5.1 first look

관련 영상

15:13

I dream of Wwise - E09: using sends to achieve different mixes of the same Actor-Mixer

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Wwise 투어

매년 다양한 도시에서 열리는 Wwise 투어는 게임 개발 업계, 특히 게임 음향 전문가들과 최고의 게임 오디오 팀이 모여 서로의 창작물과 전문 지식을 공유하며 배우는 장입니다.

다음 Wwise 투어에 저도 초대해 주세요!