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Unreal + Wwise + PureData - Procedural Gunshot

Thank you to Andy Farnell for his excellent sound design tutorials which can be found at:
http://www.moz.ac.at/sem/lehre/lib/pd-sounddesign/index.html

This video demonstrated how I created a patch in pure data to generate an approximation of a gunshot. I then converted that patch into a source plugin for Wwise, using the heavy compiler. I integrated Wwise with the unreal engine and called the Wwise event in Unreal via blueprints.

This plugin can be downloaded from my Github at:
https://github.com/GameaudioGuru/Pd_Gunshot

A tutorial is coming soon

조회수 1211

관련 영상

02:20

Unreal + Wwise + PureData - Procedural Wind

15:13

I dream of Wwise - E09: using sends to achieve different mixes of the same Actor-Mixer

04:04

YSMV 001-5: 5-Minute Track Swapping Challenge / Conclusions

관련 영상

02:20

Unreal + Wwise + PureData - Procedural Wind

조회수 1432
15:13

I dream of Wwise - E09: using sends to achieve different mixes of the same Actor-Mixer

조회수 828

Wwise 투어

매년 다양한 도시에서 열리는 Wwise 투어는 게임 개발 업계, 특히 게임 음향 전문가들과 최고의 게임 오디오 팀이 모여 서로의 창작물과 전문 지식을 공유하며 배우는 장입니다.

다음 Wwise 투어에 저도 초대해 주세요!