A Wwise Wwizard for Wwise Adventurers

오디오 프로그래밍 / 신규 출시 / 사운드 디자인

Did you ever wish for a Wwise magical Wwizard to guide you through your adventure while you test out new ideas for your game?  Perhaps you’re a sound designer trying to figure out how to tackle footstep sounds, or how to blend between a night/day ambience that fits the day/night cycle of your game, or how to alter some of the sounds or music in your project. As a programmer or technical sound designer, you may want to learn more about how you can communicate with Wwise and how to post Events, set RTPCs, and more. And if you’re a new Wwise user, maybe you’re trying to get a feel for how Wwise works before you even start working on an actual project.

So, here it goes. Audiokinetic will be hiring its first virtual employee, a white-bearded magical Wwizard. Although he may come across as stern, he’s very patient and, quite frankly, never gets tired. He will be available 24/7, 365 days/year, as your adventure quest master.  

Screen Shot 2017-05-01 at 9.36.47 AM.png

Inspired by The Wwise Project Adventure handbook, The Wwise Project Adventure Game (WPAG) will be coming to life towards the end of this year. The handbook, authored by Damian Kastbauer (you can read his recent blog The Untold Tales of a Technical Sound Designer), has always been a great resource for the Wwise community. So, we decided to work with an incredibly talented duo, Wwise devotees from Denmark, who were passionate about breathing life into a real-world production example of it. Sound designers and programmers will be able to learn, get inspired, and even change elements of the Game or their Wwise Project on the fly.

Screen Shot 2017-04-28 at 9.18.36 AM.png

About WPAG

WPAG is a third-person action-adventure game about a young adventuress who who comes across a small town that has been corrupted by an evil essence. The adventuress, helped by the magical Wwizard, will go through a journey to defeat corruption and free the villagers. The game’s artistic direction represents a unique indie-style, and features all the usual clichés of adventure games, such as exploration, combat, and collecting quest items. The project is an open-source platform for experimentation, so you’ll not only be able to modify the Wwise project, but you’ll even be able to access the camera script or enemy AI, and take inspiration for you own projects.

Screen Shot 2017-04-28 at 9.17.03 AM.png

Screen Shot 2017-04-28 at 9.17.43 AM.png

 

About the duo dev team

Screen Shot 2017-04-28 at 9.16.39 AM.png

So who are these two Wwise enthusiasts behind this adventurous Wwise world?  Jacob Lynggaard Olsen (left) and Mads Maretty (right), are Danish best friends who love games; playing and developing them! Although by no means are they twins, they are both audio and music specialists, who happen to also be programmers. These guys are so passionate about games, they also enjoy developing game asset productions like 3D models and animation and, therefore, have an understanding of the entire game production pipeline. Mads and Jacob decided to take the same academic route, earning their Bachelors in Medialogy (media technology), and today, are working together on finalizing their master’s thesis in Sound and Music Computing at Aalborg University in Copenhagen. The WPAG represents their Master's project, and they are now looking for your participation!

 

Audiokinetic

Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise, as well as Wwise Automotive and Strata. Audiokinetic, a Sony Group Company, is headquartered in Montréal, Canada, has subsidiaries in Tokyo, Japan, Shanghai, China, Hilversum, Netherlands, as well as Product Experts in the USA.

 @audiokinetic

댓글

James Zoutis

March 08, 2018 at 01:36 pm

is this available? I see it in the Wwise launcher but, there's nothing to install.

댓글 달기

이메일 주소는 공개되지 않습니다.

다른 글

Mastering Suite(마스터링 스위트)의 비하인드 스토리: 게임 내 오디오 마스터링

Mastering Suite 는 게임 산업의 크리에이티브와 엔지니어들이 일련의 협력을 통해 얻은 결과입니다. 수년간 PlayStation은 게임 오디오 개발자 커뮤니티와 협력하여...

23.7.2020 - 작성자: 단젤리 솀브리 (DANJELI SCHEMBRI )

가상 현실을 위한 훌륭한 잔향 제작하기

이 시리즈에서는 과거, 현재, 그리고 새로운 잔향 기술을 집중적으로 살펴보고 몰입적 공간적 관점에서 이 기술을 검토해봅니다. 이전 글에서 저희는 왜 가상 현실에서 몰입적인 잔향을...

17.2.2021 - 작성자: 브누아 알라리 (BENOIT ALARY)

Impacter와 Unreal - 게임 물리를 사용하여 Impacter 플러그인 제어하기

소개 Impacter(임팩터)는 Wwise를 위한 새로운 타격음 모델링 플러그인입니다. 플러그인 소개는 이 글을 통해 확인해주세요. 이 글에서는 Impacter를 사용하여...

3.6.2021 - 작성자: 션 소라한 (Sean Soraghan)

Wwise 저작 쿼리 언어, WAQL을 소개합니다

“Wwise는 스프레드시트(표 계산 소프트웨어) 같아요”. 이 말은 제가 사용자 환경팀으로서 자주 듣는 말입니다. 사실 Wwise는 사운드 디자인 도구이지만 사실 안을 들춰보면...

24.6.2021 - 작성자: 베르나르 로드리그 (Bernard Rodrigue)

3D 상호작용 음악 경험에 Wwise를 사용해야 하는 이유

‘Dirty Laundry by Blake Ruby (더러운 빨래 - 블레이크 루비)’ 모바일 VR 앱: 오디오 소개....

2.9.2021 - 작성자: 줄리안 메시나 (Julian Messina)

Wwise에서 음악 설계 템플릿을 사용하여 독보적인 사운드 디자인을 만들어내는 방법

Foxface Rabbitfish(폭스페이스 레빗피시)의 작곡가 겸 오디오 디렉터인 가이 휘트모어(Guy Whitmore)는 2019 Wwise 상호작용 음악 심포지움에서 현대...

24.11.2021 - 작성자: 가이 휘트모어 (Guy Whitmore)

다른 글

Mastering Suite(마스터링 스위트)의 비하인드 스토리: 게임 내 오디오 마스터링

Mastering Suite 는 게임 산업의 크리에이티브와 엔지니어들이 일련의 협력을 통해 얻은 결과입니다. 수년간 PlayStation은 게임 오디오 개발자 커뮤니티와 협력하여...

가상 현실을 위한 훌륭한 잔향 제작하기

이 시리즈에서는 과거, 현재, 그리고 새로운 잔향 기술을 집중적으로 살펴보고 몰입적 공간적 관점에서 이 기술을 검토해봅니다. 이전 글에서 저희는 왜 가상 현실에서 몰입적인 잔향을...

Impacter와 Unreal - 게임 물리를 사용하여 Impacter 플러그인 제어하기

소개 Impacter(임팩터)는 Wwise를 위한 새로운 타격음 모델링 플러그인입니다. 플러그인 소개는 이 글을 통해 확인해주세요. 이 글에서는 Impacter를 사용하여...