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バージョン
2017.1.9.6501
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Base type for ID's used by Wwise spatial audio. [詳細]
Public メソッド | |
AkSpatialAudioID () | |
Default constructor. Creates an invalid ID. |
|
AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. |
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AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID. |
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bool | operator== (AkSpatialAudioID rhs) const |
bool | operator!= (AkSpatialAudioID rhs) const |
bool | operator< (AkSpatialAudioID rhs) const |
bool | operator> (AkSpatialAudioID rhs) const |
bool | operator<= (AkSpatialAudioID rhs) const |
bool | operator>= (AkSpatialAudioID rhs) const |
bool | IsValid () const |
Determine if this ID is valid. |
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AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. |
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Public 変数 | |
AkUInt64 | id |
Base type for ID's used by Wwise spatial audio.
AkSpatialAudioTypes.h の 63 行で定義されています。