バージョン

menu_open
Wwise SDK 2024.1.1
Room Containment

Wwise automatically assigns Rooms to Game Objects using the geometry associated with each Room when available. Rooms can also be manually assigned using AK::SpatialAudio::SetGameObjectInRoom() (see also AK::SpatialAudio::UnsetGameObjectInRoom()).

Room Geometry

When a geometry is used to define the shape of a Room, the following restrictions apply:

  • Geometry is watertight: there must not be any holes in the geometry.
  • Geometry is a manifold: the geometry must not overlap itself.
注釈: Wwise supports both convex and concave geometries.

Relation between Rooms

Rooms can overlap or be fully contained in other Rooms. However, in these situations, a Game Object can be located in several Rooms at the same time. Wwise uses a priority system to disambiguate these cases: Rooms whith the highest priority are always assigned first (refer to AkRoomParams). If two or more Rooms share the same priority, Wwise tries to assign the innermost room if possible.


このページはお役に立ちましたか?

サポートは必要ですか?

ご質問や問題、ご不明点はございますか?お気軽にお問い合わせください。

サポートページをご確認ください

あなたのプロジェクトについて教えてください。ご不明な点はありませんか。

プロジェクトを登録していただくことで、ご利用開始のサポートをいたします。

Wwiseからはじめよう