Memory category IDs. If this is modified, the Comm version should be bumped as well, to keep Authoring in line
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AkMemID_Object | Generic placeholder for allocations tied to the Wwise project.
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AkMemID_Event | Events from the Wwise project.
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AkMemID_Structure | Structures from the Wwise project.
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AkMemID_Media | Media from the Wwise project.
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AkMemID_GameObject | Game Objects and related.
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AkMemID_Processing | Anything tied to instancing and processing of the DSP graph.
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AkMemID_ProcessingPlugin | Plug-in allocations related to the DSP graph.
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AkMemID_Streaming | Streaming Manager objects.
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AkMemID_StreamingIO | Streaming Manager I/O memory.
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AkMemID_SpatialAudio | Spatial audio.
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AkMemID_SpatialAudioGeometry | Spatial audio geometry data.
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AkMemID_SpatialAudioPaths | Spatial audio paths data.
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AkMemID_GameSim | Game Simulator allocations.
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AkMemID_MonitorQueue | Monitor Queue.
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AkMemID_Profiler | Profiler.
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AkMemID_FilePackage | File packager.
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AkMemID_SoundEngine | Base sound engine allocations (managers, etc).
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AkMemID_Integration | Game engine integration allocations.
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AkMemID_JobMgr | Allocations for Sound Engine jobs and job dependencies.
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AkMemID_TempAudioRender | Temporary allocations for audio render.
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AkMemID_BookmarkAlloc | Allocations serviced by the bookmark allocator
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AkMemID_NUM | Category count.
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AkMemID_MASK | Mask for category IDs.
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AkMemType_Media | Media memory type bit.
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AkMemType_Device | Device memory type bit.
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AkMemType_NoTrack | Do not track this allocation.
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