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2024.1.4.8780
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2024.1.4
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Data structure sent by the game to an instance of the Reflect plug-in. [詳解]
#include <AkReflectGameData.h>
公開メンバ関数 | |
AkReflectGameData () | |
Default constructor. [詳解] | |
静的公開メンバ関数 | |
static AkUInt32 | GetSize (AkUInt32 in_uNumSources) |
Helper function for computing the size required to allocate the AkReflectGameData structure. [詳解] | |
公開変数類 | |
AkGameObjectID | listenerID |
ID of the listener used to compute spatialization and distance evaluation from within the targeted Reflect plug-in instance. It needs to be one of the listeners that are listening to the game object associated with the targeted plug-in instance. See AK::SoundEngine::SetListeners and AK::SoundEngine::SetGameObjectAuxSendValues. [詳解] | |
AkUInt32 | uNumImageSources |
Number of image sources passed in the variable array, below. [詳解] | |
AkReflectImageSource | arSources [1] |
Variable array of image sources. You should allocate storage for the structure by calling AkReflectGameData::GetSize() with the desired number of sources. [詳解] | |
Data structure sent by the game to an instance of the Reflect plug-in.
AkReflectGameData.h の 136 行目に定義があります。