Several Wwise-specific actions can be executed on AkComponent scene components. These are available in the Ak Component category.
Get Attenuation Radius
AkComponent's の実質的な減衰半径 (ScalingFactor * MaxAttenuation)を返す。
Post Ak Event
Posts the specified UAkAudioEvent in Wwise.
Post Ak Event Async
Posts the specified UAkAudioEvent in Wwise. The async version waits until the media is loaded and then posts the event.
Post Ak Event and Wait for End
Latent Blueprint node that posts the specified UAkAudioEvent in Wwise, and then waits until the end of the Event to continue the graph's execution.
Post Ak Event and Wait for End Async
Latent Blueprint node that posts the specified UAkAudioEvent in Wwise, and then waits until the end of the Event to continue the graph's execution. The async version waits until the media is loaded and then posts the event.
Post Associated Ak Event
Posts this AkComponent's internal UAkAudioEvent in Wwise.
Post Associated Ak Event Async
Posts this AkComponent's internal UAkAudioEvent in Wwise. The async version waits until the media is loaded and then posts the event.
Post Associated Ak Event and Wait for End
Latent Blueprint node that posts this AkComponent's internal UAkAudioEvent in Wwise, and then waits until the end of the Event to continue the graph's execution.
Post Associated Ak Event and Wait for End Async
Latent Blueprint node that posts this AkComponent's internal UAkAudioEvent in Wwise, and then waits until the end of the Event to continue the graph's execution. The async version waits until the media is loaded and then posts the event.
Post Trigger
関連づけられた AkComponent に対してトリガをポストする。
Set Listeners
AkComponent にリスナーを設定します。
Get Collision Channel
Gets the collision channel used when doing line of sight traces for obstruction/occlusion calculations.
Set Output Bus Volume
Sets the output direct bus volume to use for the specified game object. The Bus Volume value is a number from 0.0f to 1.0f.
Get RTPC Value
関連付けられた AkComponent のGame Parameter値を取得します。
Set RTPC Value
関連付けられた AkComponent のゲームパラメータ値を設定します。
Set Stop when Owner Destroyed
該当する AkComponent のStopWhenOwnerDestroyed値を設定します。
Set Switch
関連付けられた AkComponent のスイッチのスイッチグループを設定します。
Stop
Stops the UAkAudioEvent associated with the AkComponent from playing.
Use Reverb Volumes
Sets whether the AkComponent is influenced by AkReverbVolume.
Set GameObject Radius
Calls AK:SpatialAudio::SetGameObjectRadius() to set the outer and inner radius of the game object and sends them to Spatial Audio.