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バージョン
2024.1.5.8803
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
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2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
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Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. AkEnvironmentやAkEnvironmentPortalをInspectorで使う [詳解]
MonoBehaviourを継承しています。
クラス | |
class | EnvListWrapper |
This enables us to detect intersections between portals and environments in the editor [詳解] | |
公開変数類 | |
UnityEngine.Vector3 | axis = UnityEngine.Vector3.right |
The axis used to find the contribution of each environment [詳解] | |
AkEnvironment[] | environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL] |
EnvListWrapper[] | envList |
Unity can't serialize an array of list so we wrap the list in a serializable class [詳解] | |
Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. AkEnvironmentやAkEnvironmentPortalをInspectorで使う