menu
 
バージョン
2024.1.5.8803

2024.1.5.8803

2023.1.13.8732

2022.1.19.8584

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624

menu

Media updated: ... transferred from Wwise Project. Glitches might be heard. Previous media from other sources (bank, prepared, etc) will be ignored.

The specified media file was added or modified in the Wwise project. When Wwise is connected to a game, it updates the game with new or modified media. This media update is not permanent; the files on disk are not modified. Any version of that media that was already in memory through bank loads will be ignored.

This message is also an indication that the SoundBanks are not up to date in the deployed game's build. It's not necessary to update them immediately, but the game will sound different when Wwise is connected compared to when it's not until the changes are deployed.

This could be triggered by:

  • A new file in a new Sound or Voice in an existing Container.

  • A new file replacing an existing file as a Sound, Voice, or Music Track source.

  • Changing the Begin or End markers, or any of the other Source properties, in the Source Editor.

  • Changing the Conversion Settings of a Sound, Voice, or Music Track.

  • Changing the Impulse Response of an AK Convolution Reverb.

  • Adding a new AK Convolution Reverb.

  • Changing the plug-in specific media of any other source or Effect plug-in.

info注釈

If you do not want Wwise to update media in the game, select Profile Only from the list in the Remote Connections dialog when connecting to your game.


このページはお役に立ちましたか?

サポートは必要ですか?

ご質問や問題、ご不明点はございますか?お気軽にお問い合わせください。

サポートページをご確認ください

あなたのプロジェクトについて教えてください。ご不明な点はありませんか。

プロジェクトを登録していただくことで、ご利用開始のサポートをいたします。

Wwiseからはじめよう