Wwise SDK 2024.1.1
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#include <AkSpatialAudioTypes.h>
公開メンバ関数 | |
constexpr | AkRoomID () |
Default constructor. Creates an invalid ID. [詳解] | |
AkRoomID (AkUInt64 _id) | |
Construct from a 64-bit int. [詳解] | |
AkRoomID (const void *ptr) | |
Conversion from a pointer to a AkRoomID [詳解] | |
AkGameObjectID | AsGameObjectID () const |
Conversion function used to convert AkRoomID's to AkGameObjectIDs. [詳解] | |
基底クラス AkSpatialAudioID に属する継承公開メンバ関数 | |
constexpr | AkSpatialAudioID () |
Default constructor. Creates an invalid ID. [詳解] | |
AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. [詳解] | |
AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID [詳解] | |
bool | operator== (const AkSpatialAudioID &rhs) const |
bool | operator!= (const AkSpatialAudioID &rhs) const |
bool | operator< (const AkSpatialAudioID &rhs) const |
bool | operator> (const AkSpatialAudioID &rhs) const |
bool | operator<= (const AkSpatialAudioID &rhs) const |
bool | operator>= (const AkSpatialAudioID &rhs) const |
bool | IsValid () const |
Determine if this ID is valid. [詳解] | |
AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. [詳解] | |
operator AkUInt64 () const | |
静的公開メンバ関数 | |
static AkRoomID | FromGameObjectID (AkGameObjectID in_fromGameObject) |
Conversion function used to convert to AkGameObjectIDs to AkRoomID. [詳解] | |
その他の継承メンバ | |
基底クラス AkSpatialAudioID に属する継承公開変数類 | |
AkUInt64 | id |
Spatial Audio Room ID type. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing room ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent rooms using AkRoomID's provided by the client; AkRoomID's are converted to AkGameObjectID's by calling AsGameObjectID().
AkSpatialAudioTypes.h の 133 行目に定義があります。