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バージョン
2024.1.5.8803
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2024.1.5
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◆ fGameUnitsToMeters
The number of game units in a meter. This setting is used to adapt the size of elements in the Authoring's Game Object 3D Viewer and Audio Object 3D Viewer to meters. This setting is also used to simulate real-world positioning of System Audio Objects, to improve the HRTF in some cases. Note that for legacy reasons, this setting's name is misleading. Its value should represent the number of game units per meter. For example, if your game engine sends positions in centimeters, the value of fGameUnitsToMeters should be 100. AkSoundEngine.h の 256 行目に定義があります。 |