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Managing languages

With the Language Manager, you can define the languages used for localization and set a Make-Up Gain (volume offset) for each. You can also set the stand-in reference language. 「Localizing your project」 を参照してください。After a language is defined, you can add audio sources for it. 「Importing language files」 を参照してください。

The Language Manager queues all requested actions (Add, Remove, Rename, or set Make-Up Gain). Click OK or Cancel to execute or discard all pending actions respectively. After clicking OK, you are prompted to confirm the action.

[注意]注意

These actions cannot be undone with Edit > Undo (Ctrl+Z). We recommend you back up your project before proceeding.

All languages defined in a project are listed in the Language Selector in the toolbar and in the Contents Editor for Sound Voice objects. See 「Switching to a different project language」 and 「Contents Editor: Sound Voice」.

To open the Language Manager, from the Wwise menu bar, click Project > Language Manager (Shift+J).

Interface element

内容

Right-click the table header to open the Configure Columns dialog where you can specify which columns to display and their order. 「Using tables」 を参照してください。

Language

The language name.

Make-Up Gain

The volume offset from -24 to +24 dB applied to the language's audio source. Default: 0. 「Setting the Make-Up Gain」 を参照してください。

Pending Actions

A pending action to be performed upon clicking OK. Can be Add, Rename, or Remove.

Reference language

The language used when importing a Sound Voice object into a project. Default: English(US). 「Configuring the reference language」 を参照してください。

Use reference language as stand-in

If enabled, and no audio source is available for the current language, then the audio source for the reference language is played. If disabled, and no audio source is available for the current language, then no audio is played.

Opens the Add language dialog, where a new language can be defined and added. 「Adding languages」 を参照してください。

選択したランゲージを削除する。「Removing languages」 を参照してください。

Opens the Rename language dialog. 「Renaming languages」 を参照してください。

Adding languages

  1. Addをクリックする。

  2. In the Add Language dialog, enter a language name using any OS-supported characters.

  3. OK をクリックします。

    The Pending Actions column is updated. To remove or rename the new language, select it and click the respective button. To cancel the action, click Cancel.

  4. Click OK to execute any pending actions.

    The Process Log might open with messages for the executed actions.

Removing languages

  1. Select a language and click Remove.

    If the language has the Pending Action Add, then it is removed immediately. Otherwise, it is marked Remove.

  2. Click OK to execute any pending actions.

    Depending on your project setup, a message might appear warning that corresponding audio files and plug-ins will be deleted, and the Process Log might open with messages for the executed actions.

Renaming languages

  1. Select a language and click Rename.

  2. In the Rename Language dialog, enter the new language name using any OS-supported characters.

  3. OK をクリックします。

    The Pending Actions column is updated. If the language has the Pending Action Add, then it is renamed immediately. Otherwise, the language is marked Rename.

  4. Click OK to execute any pending actions.

    The Process Log might open with messages for the executed actions.

Configuring the reference language

Because some language files might not be available when you add a language, you can set a reference language as a substitute for languages that are not yet ready. The conversion settings associated with the reference language can also be used as default conversion settings for other imported language files.

  1. Reference languageリストでレファレンスランゲージを選択する。

  2. Use reference language as stand-in is enabled by default. This results in the inclusion of reference language audio files in SoundBanks for other languages that do not yet have a localized version of the file.

  3. Click OK to execute any pending actions.

    The Process Log opens with messages for the executed actions.

Setting the Make-Up Gain

If your localized assets contain dialogue from different studios with different actors and recording conditions, you can balance them and match the levels for each language.

The Make-Up Gain is the volume gain in decibels applied to the voice after all other volume adjustments. メイクアップゲインは、Actor-Mixer Hierarchy全体を通して、加算される。See Understanding the voice pipeline and Using Loudness Normalization or Make-up gain to Adjust Volume.

  1. ランゲージを選択する。

  2. In the Make-up Gain column, use the slider to set a value from -24 to 24, or type it in.

  3. Click OK to save the setting.

  4. If the volume offset of some files differs from that of their language, a message box appears offering to conserve or overwrite the file offset. Click Conserve or Overwrite to continue.


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