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Wwise SDK 2024.1.1
Creating Resource Files for Your Plug-in

The Resource file (with an .rc extension) describes the resources the plug-in uses to create a custom graphical interface. An easy way to manage Resource files is to use the Visual Studio Editor tool, which you can use to drag widgets onto a canvas to build the GUI. This section explains how to create a Resource file for a new plug-in.

Before you proceed, ensure that you are familiar with the development tools. Refer to 開発ツールを使う for more information.

To create a Resource file:

  1. Run the following command to create a plug-in. For the purposes of this procedure, select an "effect" type plug-in when prompted:
    python "%WWISEROOT%/Scripts/Build/Plugins/wp.py" new
  2. Run the following commands to change to the plug-in directory and then call premake:
    cd MyPlugin
    python "%WWISEROOT%/Scripts/Build/Plugins/wp.py" premake Authoring
  3. Open the generated solution file (for example, MyPlugin_Authoring_Windows_vc160.sln) in Visual Studio 2019.
  4. In the Resource View, select the project name and in the menu bar, click Project > Add New Item. The Add New Item dialog opens.
  5. In the left pane, select Resource, then in the center pane select Resource File (.rc) and click Add. A Resource.rc file is created and appears under the project name in the Resource View. The file is located in the plug-in's WwisePlugin subdirectory.
  6. In the Resource View, right-click the Resource.rc file and click Add Resource. In the Add Resource dialog, select Dialog and click New. A dialog resource is created and appears in the editing pane.
  7. Set the following values in the Properties pane:
    • Appearance/Border: None
    • Appearance/Clip Children: True
    • Appearance/Style: Child
    • Misc/Control: True
    • Misc/Control Parent: True
  8. Drag any desired widgets from the Toolbox, located to the left of the editing pane, onto the dialog. When you are finished, click Save.
  9. From a command prompt in your plug-in directory, run the following two commands in order:
    python "%WWISEROOT%/Scripts/Build/Plugins/wp.py" premake Authoring
    python "%WWISEROOT%/Scripts/Build/Plugins/wp.py" build -c Release -x x64 -t vc160 Authoring
    The first command includes the Resource.rc file in your project, and the second creates a resource.h file based on the Resource file.
  10. In the plug-in's Win32 subdirectory, open the PluginNamePluginGUI.h file and add the following code:
    #pragma once
    #include "../MyPlugin.h"
    #include "../resource.h"
    class MyPluginGUI final
        : public AK::Wwise::Plugin::PluginMFCWindows<>
    {
    public:
        MyPluginGUI();
        HINSTANCE GetResourceHandle() const override;
        bool GetDialog(
            AK::Wwise::Plugin::eDialog in_eDialog,
            UINT& out_uiDialogID,
            AK::Wwise::Plugin::PopulateTableItem*& out_pTable
        ) const override;
        bool WindowProc(
            AK::Wwise::Plugin::eDialog in_eDialog,
            HWND in_hWnd,
            uint32_t in_message,
            WPARAM in_wParam,
            LPARAM in_lParam,
            LRESULT& out_lResult
        ) override;
    private:
        HWND m_hwndPropView = nullptr;
    };
    This code overrides the methods provided by AK::Wwise::Plugin::GUIWindows and ensures that the plug-in uses the custom interface.
  11. Add the following code to the PluginNamePluginGUI.cpp file:
    HINSTANCE MyPluginGUI::GetResourceHandle() const
    {
        AFX_MANAGE_STATE( AfxGetStaticModuleState() );
        return AfxGetStaticModuleState()->m_hCurrentResourceHandle;
    }
    bool MyPluginGUI::GetDialog( AK::Wwise::Plugin::eDialog in_eDialog, UINT & out_uiDialogID, AK::Wwise::Plugin::PopulateTableItem *& out_pTable ) const
    {
        AKASSERT( in_eDialog == AK::Wwise::Plugin::SettingsDialog );
        out_uiDialogID = IDD_DIALOG1;
        out_pTable = nullptr;
        return true;
    }
    bool MyPluginGUI::WindowProc( AK::Wwise::Plugin::eDialog in_eDialog, HWND in_hWnd, uint32_t in_message, WPARAM in_wParam, LPARAM in_lParam, LRESULT & out_lResult )
    {
        switch ( in_message )
        {
        case WM_INITDIALOG:
            m_hwndPropView = in_hWnd;
            break;
        case WM_DESTROY:
            m_hwndPropView = NULL;
            break;
        }
        out_lResult = 0;
        return false;
    }
  12. Save your changes and rebuild the plug-in. It is now available in Wwise as an Effect, which you can add to Wwise objects.
V1::GUIWindows GUIWindows
Latest version of the C++ GUIWindows interface.
Definition: GUIWindows.h:334

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