ゲームのプロファイリング中にCapture Logに表示される可能性のあるすべてのエラーを以下に記載します。If your error is not listed, contact Audiokinetic Support or submit a Bug Report.
サポートに連絡する場合は、明確な再現手順を提供していただくことでより迅速に調査を行えます。また、問題を再現しながらプロファイリングセッションを記録しておくことを特にお勧めします。詳細については次のセクションを参照してください: 「キャプチャーログを保存する」.
Using the Project Zipper, which is accessible from the wrench icon on the Projects page of the Audiokinetic Launcher, zip your project files and send them with your profiling session.
Capture Logで報告されるエラーの多くは、その前にある別のノティフィケーションに関連しています。それを見つけるには、エラーラインを選択し左側にある連結したドットを追えば、選択中のインスタンスに関連するすべてのメッセージが分かります。エラー以前のメッセージを確認すると、状況が理解しやすくなることがあります。
注釈 | |
---|---|
Resume/Play-From-Beginningのバーチャルボイス数が指定値を超えた場合にエラーとしてログに記録するのかどうかを、Project Settingsの 「Logsタブ」 で指定できます。 |
Capture Logエラー
「AddOutput() needs unique Listeners for multi-instance outputs using the same Audio Device type.」
「AkOutputDeviceID not found as an active device in call to function ...」
「AK::SoundEngine::SetMultiplePositions: Too many positions.」
「AK::SpatialAudio::RemoveGeometry: error removing geometry set.」
「AK::SpatialAudio::SetGeometryInstance: error setting a geometry instance.」
「AK::SpatialAudio::RemoveGeometryInstance: error removing a geometry instance.」
「AK::SpatialAudio::SetGameObjectRadius: Outer radius must be greater than inner radius.」
「AK::SpatialAudio::SetGeometry - More than two triangles are connected to the same edge.」
「AK::SpatialAudio::SetGeometry - Triangle formed by vertices [v0, v1, v2] is too large.」
「AK::SpatialAudio::SetGeometryInstance - Transform is not valid.」
「AK::SpatialAudio::SetPortal: Invalid extent. Extent dimensions must be positive.」
「AK::SpatialAudio::SetPortal: Portal must have a front room which is distinct from its back room.」
「Another process is using Microsoft Spatial Sound objects. Some audio objects may be mixed.」
「Audio command is too large to fit in the command queue. Break the command in smaller pieces.」
「Cannot initialize passthrough. Passthrough and objects will be disabled.」
「Cannot initialize with ambisonic channel configuration, reverting to standard configuration.」
「Cannot schedule music switch transition in upcoming segments: using Exit Cue.」
「Cannot seek in sound that is within a continuous container with special transitions.」
「Convolution Reverb plug-in parameters are invalid, effect is disabled.」
「Could not connect to audio input device. Audio input callback will not be called.」
「Duplicated media has different length in bank X. Check previously unloaded bank. Stopping sound.」
「Failed to connect System Audio Object to Apple Spatial Audio. Some sounds will not be audible.」
「File access error during source creation. Look for previous file errors in the log.」
「Hardware audio subsystem stopped responding. Silent mode is enabled.」
「Impulse Response configuration type does not match input signal's configuration type.」
「Invalid floating point value detected : non-finite(or NaN) priority.」
「Invalid configuration for Mastering Suite; processing halted.」
「Job Manager ran out of memory. Significant loss of performance or instability may occur.」
「Maximum Impulse Response length of hardware Convolution Reverb reached.」
「Maximum number of hardware-accelerated voices reached. Voice will not play.」
「Media ... could not be updated from Wwise Project. Previous media, if available, will be used.」
「Memory allocation error in Mastering Suite; processing halted.」
「Microsoft Spatial Sound: Too many dynamic objects. Some sounds may not play.」
「Missing music node parent. Make sure all banks containing music structures are completely loaded.」
「Monitor Queue full. Increase the size of uMonitorQueuePoolSize. Message size ... bytes.」
「Music engine not initialized : Content cannot be loaded from bank.」
「Music engine: Seeking failed. Music will continue from current position.」
「Music system is stopped because a music playlist is modified.」
「Non-compliant device memory detected. Device memory is required for hardware acceleration.」
「Non-empty array of listeners specified for AddOutput() but uNumListeners is set to zero.」
「NX audio device notification registration failed, output format changes will not be detected.」
「Output bus ... not found. Make sure that the Init bank is loaded first.」
「Pending action was destroyed because a critical memory allocation failed.」
「Portals cannot connect rooms that are in the same Reverb Zone hierarchy.」
「ReplaceOutput could not properly remove old output device.」
「Reset Playlist action on a continuous container is ignored.」
「Reset Playlist action with a game object specific scope is ignored on a global container.」
「Seek table required to seek in Opus sources. Please update conversion settings.」
「Segment look-ahead plus pre-entry duration is longer than previous segment in sequence.」
「SetBusConfig cannot modify master bus speaker configuration, it is dictated by the audio hardware.」
「Sound Engine was already initialized. New settings ignored.」
「Sound Engine is not initialized yet or Init bank has not been loaded. Function: ... 」
「Stinger could not be scheduled in this segment or was dropped.」
「Switch ... is bound to RTPC ... It can not be set directly.」
「Switch Group ... has no Switch Values at all. Switch container will do nothing.」
「System ran out of resources while loading plug-in dynamic library.」
「The Audio Device specified by AddOutput() or Init() could not be initialized.」
「The hardware-accelerated voice subsystem failed to initialize.」
「Transition not sample-accurate due to codec internal error.」
「Transition not sample-accurate due to incompatible audio formats.」
「Transition not sample-accurate due to incompatible encoding parameters.」
「Transition not sample-accurate due to mixed channel configurations.」
「Unsupported encoding, only PCM, ADPCM, and Vorbis are supported.」
「Warning: Bank contains rendered source effects which can't be edited in Wwise.」
「Wrong number of Arguments for Dialogue Event argument list in function: ... Expected ..., got ...」
「Wwise disconnected during transfer of file ... Sound will be terminated. Other errors may occur.」