Wwise SDK 2024.1.1
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Sets the Min and Max properties on a Game Parameter. Modifies the RTPC curves and blend tracks that use this Game Parameter for their X axis.
Name | タイプ | 概要 |
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object * | any of: | The ID (GUID), name, or path of the Game Parameter. |
string | The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792 | |
string | オブジェクトGUIDで、その形式は: {aabbcc00-1122-3344-5566-77889900aabb}。 | |
string | Wwiseオブジェクトへのプロジェクトパスで、カテゴリと、ワークユニットを含みます。例えば: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. | |
min * | number | The minimum value of the Game Parameter. |
max * | number | The maximum value of the Game Parameter. |
onCurveUpdate * | string | Modifying the Min or Max value of a Game Parameter affects the RTPC curves and blend tracks that use that Game Parameter for their X axis. Two actions are possible: stretch: All items are kept but their X positions might change as the curve/blend track is stretched or compressed to match the new range in X. Values of Set Game Parameter actions are also scaled. preserve_x: Maintains the X position of all the items, but those that fall outside the new range are deleted. Values of Set Game Parameter actions are clamped. 可能な値:
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(必須*)
Wwise Authoring APIの詳細は、 Wwise Authoring API (WAAPI)を使用する を参照してください。