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Wwise SDK 2024.1.1
ak.wwise.core.blendContainer.addAssignment

Adds a new assignment to a Blend Track. Equivalent to performing a drag-and-drop operation in the Blend Tracks Editor.

Arguments

Name タイプ 概要
object * string The ID (GUID) of the Blend Track.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
child * any of: The ID (GUID), name, or path of the object to assign. This object must be the child of a Blend Track's Blend Container.
string The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792
string オブジェクトGUIDで、その形式は: {aabbcc00-1122-3344-5566-77889900aabb}。
string Wwiseオブジェクトへのプロジェクトパスで、カテゴリと、ワークユニットを含みます。例えば: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX.
index integer The index of the child among the Blend Track's assignments. If a value is provided, it will be clamped to the range [0-n], where n is the current number of assignments. If a value is not provided, then the assignment will be added at the end.
edges array The configuration of the edges of the assignment within the Blend Track. This information is only useful if the Blend Track has a crossfade Game Parameter. If not specified, the edges will be configured using default values. If specified, there must be two edges: 0 = left, 1 = right.
edges [...] object The edge configuration of the Blend Track edge.
Defines the characteristics of Blend Track assignment's edge.
edges[...].fadeMode * string The configuraiton of the edge's crossfade Possible values:
  • None
  • Manual
  • Automatic
edges[...].fadeShape * string The shape of the edge's crossfade curve Possible values:
  • Constant
  • Linear
  • Log3
  • Log2
  • Log1
  • InvertedSCurve
  • SCurve
  • Exp1
  • Exp2
  • Exp3
edges[...].edgePosition * number The position of the edge. The position must be within the range of the Blend Track's crossfade Game Parameter's range. If this edge is the left edge, then this position must be less or equal edgePosition of the right edge. If this is the right edge then vice versa.
edges[...].fadePosition number The start/end position of the fade curve. The position must be within the range of the Blend Track's crossfade Game Parameter's range. If this edge is the left edge, then this position must be greater or equal this edge's edgePosition, and less or equal the right edge's edgePosition. If this is the right edge then vice versa. This argument is used only if fadeMode is 'Manual'.

(必須*)

引数スキーマ

Result

Name タイプ 概要
child string The ID (GUID) the assigned object.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
index integer The index of the child among the Blend Track's assignments.
edges array The configuration of the edges of the assignment within the Blend Track; 0 = left, 1 = right.
edges [...] object The edge configuration of the Blend Track edge.
Defines the characteristics of Blend Track assignment's edge.
edges[...].fadeMode * string The configuraiton of the edge's crossfade Possible values:
  • None
  • Manual
  • Automatic
edges[...].fadeShape * string The shape of the edge's crossfade curve Possible values:
  • Constant
  • Linear
  • Log3
  • Log2
  • Log1
  • InvertedSCurve
  • SCurve
  • Exp1
  • Exp2
  • Exp3
edges[...].edgePosition * number The position of the edge. The position must be within the range of the Blend Track's crossfade Game Parameter's range. If this edge is the left edge, then this position must be less or equal edgePosition of the right edge. If this is the right edge then vice versa.
edges[...].fadePosition number The start/end position of the fade curve. The position must be within the range of the Blend Track's crossfade Game Parameter's range. If this edge is the left edge, then this position must be greater or equal this edge's edgePosition, and less or equal the right edge's edgePosition. If this is the right edge then vice versa. This argument is used only if fadeMode is 'Manual'.

結果スキーマ

関連情報

Wwise Authoring APIの詳細は、 Wwise Authoring API (WAAPI)を使用する を参照してください。


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