#include <AK/SoundEngine/Common/AkTypes.h>
クラス | |
struct | AkCommSettings |
struct | AkCommSettings::Ports |
名前空間 | |
namespace | AK |
Definition of data structures for AkAudioObject | |
AK::Comm | |
マクロ定義 | |
#define | AK_COMM_SETTINGS_MAX_STRING_SIZE 64 |
#define | AK_COMM_SETTINGS_MAX_URL_SIZE 128 |
関数 | |
Initialization | |
AKSOUNDENGINE_API AKRESULT | AK::Comm::Init (const AkCommSettings &in_settings) |
AKSOUNDENGINE_API AkInt32 | AK::Comm::GetLastError () |
AKSOUNDENGINE_API void | AK::Comm::GetDefaultInitSettings (AkCommSettings &out_settings) |
AKSOUNDENGINE_API void | AK::Comm::Term () |
AKSOUNDENGINE_API AKRESULT | AK::Comm::Reset () |
AKSOUNDENGINE_API const AkCommSettings & | AK::Comm::GetCurrentSettings () |
AKSOUNDENGINE_API AkUInt16 | AK::Comm::GetCommandPort () |
The main communication interface (between the in-game sound engine and authoring tool).
AkCommunication.h に定義があります。