バージョン

menu_open
Wwise Unreal Integration Documentation
Debugging Tips

Log, Warning, and Error messages appear when something is wrong in most cases. However, if you have trouble identifying a problem with asset loading and packaging, set the log for all relevant Wwise modules to Verbose, or VeryVerbose.

If you have issues with memory usage and performance, many Stats were added in the lower-level Wwise constructs. You can use Unreal Frontend to start a profiling session, or use the Stats menu to enable real-time visualization of the available statistics. For example, the WwiseFileHandler stats has information about all the currently loaded assets.

The GeneratedSoundBanks folder is usually relative to the project root. When using the editor with the -Game option, the working directory might need to be set at the same folder than the root where your .uproject file is.


このページはお役に立ちましたか?

サポートは必要ですか?

ご質問や問題、ご不明点はございますか?お気軽にお問い合わせください。

サポートページをご確認ください

あなたのプロジェクトについて教えてください。ご不明な点はありませんか。

プロジェクトを登録していただくことで、ご利用開始のサポートをいたします。

Wwiseからはじめよう