Wwise SDK 2024.1.1
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◆ uNumberOfPrimaryRays
The number of primary rays used in the ray tracing engine. A larger number of rays will increase the chances of finding reflection and diffraction paths, but will result in higher CPU usage. When CPU limit is active (see AkSpatialAudioInitSettings::fCPULimitPercentage), this setting represents the maximum allowed number of primary rays. AkSpatialAudio.h の 75 行目に定義があります。 |