Wwise SDK 2024.1.1
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Structure of an entry in the AkMixerInputMap map. [詳解]
#include <AkMixerInputMap.h>
公開メンバ関数 | |
AkInputMapSlot () | |
User data. Here we have a buffer. Other relevant info would be the game object position and input parameters of the previous frame. [詳解] | |
bool | operator== (const AkInputMapSlot &in_Op) const |
公開変数類 | |
KEY | key |
USER_DATA * | pUserData |
Key. [詳解] | |
Structure of an entry in the AkMixerInputMap map.
Collection class to manage inputs in mixer plugins. The inputs are identified by their context. The type of data attached to it is the template argument USER_DATA. The collection performs allocation/deallocation of user data via AK_PLUGIN_NEW/DELETE(). Usage
// Init AkMixerInputMap<void*, MyStruct> m_mapInputs; m_mapInputs.Init( in_pAllocator ); // in_pAllocator passed at plugin init.
// Add an input. m_mapInputs.AddInput( in_pInput ); // void * in_pInput
// Find an input MyStruct * pInput = m_mapInputs.Exists( in_pInputContext ); // void * in_pInputContext passed to ConsumeInput()
// Iterate through inputs. AkMixerInputMap<MyStruct>::Iterator it = m_mapInputs.End(); while ( it != m_mapInputs.End() ) { MyStruct * pInput = (*it).pUserData; ... ++it; }
AkMixerInputMap.h の 62 行目に定義があります。