Wwise SDK 2024.1.1
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◆ objectName
Name string of the object, to appear in the object profiler. This is normally used by out-of-place object processors for naming their output objects. Built-in sound engine structures don't use it. AkAudioObject.h の 100 行目に定義があります。 参照元 CopyContents(), ResetState(), SetName(), TransferContents(), ~AkAudioObject(). |