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◆ PostCodeVarArg()
- 引数
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in_eError | Error code to be displayed. This code corresponds to a predefined message, that may have parameters that can be passed in the variable arguments. Check the message format at the end of AkMonitorError.h. |
in_eErrorLevel | Specifies whether it should be displayed as a message or an error |
msgContext | The message context containing the following information : Related Playing ID if applicable, Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise, Related Audio Node ID if applicable, AK_INVALID_UNIQUE_ID otherwise and whether if in_audioNodeID is a bus |
... | The variable arguments, depending on the ErrorCode posted. |
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