Wwise SDK 2024.1.0
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Retrieves the loaded media at a specific profiler capture time. This data can also be found in the Advanced Profiler, under the Loaded Media tab. To ensure the Loaded Media data is received, refer to ak.wwise.core.profiler.enableProfilerData.
Name | タイプ | 概要 |
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time * | one of: | Time in milliseconds to query for media, or a Time Cursor from which to acquire the time. User Time Cursorはユーザーが操作できるもので、Capture Time Cursorは現在のキャプチャの最後の時間を表すものです。 |
integer | 範囲: [0,*] | |
string | グローバルのプロファイラカーソルの1つを特定します。可能な値:
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(必須*)
Name | タイプ | 概要 |
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return * | array | Array of Loaded Media. |
return [...] | object | Information about a media file loaded into memory as a result of the PrepareEvent() and PrepareGameSyncs() functions. |
return[...].mediaId * | integer | The short ID of the media file |
return[...].fileName * | string | The name of the media file. |
return[...].format * | string | The audio format of the media file. |
return[...].size * | integer | The size (in bytes) of the media file. |
return[...].soundBank * | string | The name of the SoundBank that contains the media file. |
(必須*)
Wwise Authoring APIの詳細は、 Wwise Authoring API (WAAPI)を使用する を参照してください。