[詳解]
29 #ifndef _AKMONITORERROR_H
46 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_PluginUnsupportedChannelConfiguration"),
AKTEXT(
"Plug-in unsupported channel configuration: $p")),
53 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_VorbisSeekTableRecommended"),
AKTEXT(
"Seek table is not present, or seek table granularity is larger than the maximum decode buffer size. Conversion settings may need to be updated.")),
64 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_TransitionNotAccurateChannel"),
AKTEXT(
"Transition not sample-accurate due to mixed channel configurations")),
65 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_TransitionNotAccuratePluginMismatch"),
AKTEXT(
"Transition not sample-accurate due to incompatible audio formats")),
66 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_TransitionNotAccurateRejectedByPlugin"),
AKTEXT(
"Transition not sample-accurate due to incompatible encoding parameters")),
67 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_TransitionNotAccurateStarvation"),
AKTEXT(
"Transition not sample-accurate due to source starvation")),
68 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_TransitionNotAccurateCodecError"),
AKTEXT(
"Transition not sample-accurate due to codec internal error")),
73 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_StingerCouldNotBeScheduled"),
AKTEXT(
"Stinger could not be scheduled in this segment or was dropped.")),
74 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_TooLongSegmentLookAhead"),
AKTEXT(
"Segment look-ahead plus pre-entry duration is longer than previous segment in sequence")),
75 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_CannotScheduleMusicSwitch"),
AKTEXT(
"Cannot schedule music switch transition ($w to $w) in upcoming segments. Using Exit Cue")),
76 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_TooManySimultaneousMusicSegments"),
AKTEXT(
"Cannot schedule music segments: Stopping music")),
77 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_PlaylistStoppedForEditing"),
AKTEXT(
"Music system is stopped because a music playlist is modified")),
78 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_MusicClipsRescheduledAfterTrackEdit"),
AKTEXT(
"Rescheduling music clips because a track was modified")),
90 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_PluginVersionMismatch"),
AKTEXT(
"Plug-in version doesn't match sound engine version. Please ensure the plug-in is compatible with this version of Wwise. Plug-in name : $p")),
95 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SelectedNodeNotAvailable"),
AKTEXT(
"Selected node ($w) not available. Make sure the structure associated to the event is loaded or that the event has been prepared")),
101 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_InsufficientSpaceToLoadBank"),
AKTEXT(
"Insufficient Space to Load Bank, requires $u bytes.")),
106 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_CannotSeekContinuous"),
AKTEXT(
"Cannot seek in sound that is within a continuous container with special transitions")),
109 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_UnknownGameObject"),
AKTEXT(
"Unknown/Dead game object ID used in function %s. Make sure the game object is registered before using it and do not use it once it was unregistered.")),
110 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_GameObjectNeverRegistered"),
AKTEXT(
"Unknown game object ID used in function %s. This ID was not registered with AK::SoundEngine::RegisterGameObj before.")),
111 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_DeadGameObject"),
AKTEXT(
"Dead game object ID used in function %s. This object was unregistered with AK::SoundEngine::UnregisterGameObj some time prior this call.")),
113 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_GameObjectIsNotEmitter"),
AKTEXT(
"The game object for an event was not registered as an emitter. Make sure the game object is registered as an emitter before using it to post an event.")),
117 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_CommandQueueFull"),
AKTEXT(
"Audio command queue is full, blocking caller. Reduce number of calls to sound engine or boost command queue memory.")),
118 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_CommandTooLarge"),
AKTEXT(
"Audio command is too large to fit in the command queue. Break the command in smaller pieces.")),
120 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_ModulatorScopeError_Inst"),
AKTEXT(
"Triggered a note-scoped or playing-instance-scoped modulator in a global context (such as a bus or bus effect). Modulator will have global scope.")),
121 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_ModulatorScopeError_Obj"),
AKTEXT(
"Triggered a game-object-scoped modulator in a global context (such as a bus or bus effect). Modulator will have global scope.")),
125 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_OpusRequireSeekTable"),
AKTEXT(
"Seek table required to seek in Opus sources. Please update conversion settings.")),
130 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_VirtualVoiceLimit"),
AKTEXT(
"Number of Resume and/or Play-From-Beginning virtual voices has reached warning limit (see Project Settings > Log tab). There may be some infinite, leaked voices.")),
135 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_AudioDeviceInitFailure"),
AKTEXT(
"The Output Device specified by AddOutput() or Init() could not be initialized.")),
136 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_AudioDeviceRemoveFailure"),
AKTEXT(
"ReplaceOutput could not properly remove old output device.")),
137 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_AudioDeviceNotFound"),
AKTEXT(
"AkOutputDeviceID not found as an active device in call to function %s")),
139 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SpatialAudio_ListenerAutomationNotSupported"),
AKTEXT(
"Early reflections are not supported on sounds using 3D Position: Listener with Automation. The assigned early reflections bus will be ignored.")),
140 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_MediaDuplicationLength"),
AKTEXT(
"Duplicated media has different length in bank $b. Check previously unloaded bank. Stopping sound.")),
142 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_HwVoicesSystemInitFailed"),
AKTEXT(
"The hardware-accelerated voice subsystem failed to initialize.")),
144 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_HwVoiceLimitReached"),
AKTEXT(
"Maximum number of hardware-accelerated voices reached. Voice will not play.")),
148 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_AddOutputListenerIdWithZeroListeners"),
AKTEXT(
"Non-empty array of listeners specified for AddOutput() but uNumListeners is set to zero.")),
150 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_3DObjectLimitExceeded"),
AKTEXT(
"3D audio object limit exceeded; object %u instigated by voice/bus will be mixed.")),
151 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_OpusHWFatalError"),
AKTEXT(
"Fatal XAPU failure, Opus sounds will glitch while it is being reset.")),
152 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_OpusHWDecodeUnavailable"),
AKTEXT(
"AkInitSettings::uNumSamplesPerFrame value unsupported by Opus hardware decoder. Supported size: 256, 512 and 1024. Opus will be disabled")),
155 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SystemAudioObjectsUnavailable"),
AKTEXT(
"Another process is using Microsoft Spatial Sound objects. Some audio objects may be mixed.")),
157 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_AddOutputNoDistinctListener"),
AKTEXT(
"AddOutput() needs unique Listeners for multi-instance outputs using the same shareset.")),
159 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_PluginCannotRunOnObjectConfig"),
AKTEXT(
"Plug-in $p does not support Audio Objects bus configuration.")),
160 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SpatialAudio_ReflectionBusError"),
AKTEXT(
"The playing sound is assigned the same early reflection bus in the Authoring Tool that has been set via AK::SpatialAudio::SetImageSource. Use a unique bus to avoid image source conflicts.")),
161 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_VorbisHWDecodeUnavailable"),
AKTEXT(
"Vorbis Hardware Acceleration library not found. Source will be decoded in software.")),
162 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_ExternalSourceNoMemorySize"),
AKTEXT(
"No memory size provided in AkExternalSource structure, but data pointer was used. Fill uiMemorySize.")),
164 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_MonitorQueueFull"),
AKTEXT(
"Monitor queue full. Increase the size of uMonitorQueuePoolSize. Message size %u bytes")),
165 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_MonitorMsgTooLarge"),
AKTEXT(
"Monitor queue message is too large. Increase the size of uMonitorQueuePoolSize. Message size %u bytes)")),
167 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_NonCompliantDeviceMemory"),
AKTEXT(
"Non-compliant device memory detected. Device memory is required for hardware acceleration.")),
169 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_JobWorkerFuncCallMismatch"),
AKTEXT(
"Job worker function was called more often than it was requested. Check your sound engine integration.")),
170 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_JobMgrOutOfMemory"),
AKTEXT(
"Job Manager ran out of memory. Significant loss of performance or instability may occur.")),
186 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_PluginFileNotEnoughMemoryToStart"),
AKTEXT(
"System ran out of resources while loading plug-in dynamic library: %s")),
193 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_PendingActionDestroyed"),
AKTEXT(
"Pending action was destroyed because a critical memory allocation failed.")),
194 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_CrossFadeTransitionIgnored"),
AKTEXT(
"Cross-Fade transition ignored: Estimated length not available. Make sure sounds with Cross-Fade transitions virtual mode are set to \"Play from elapsed time\" and that only sounds with finite duration are used.")),
195 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_MusicRendererSeekingFailed"),
AKTEXT(
"Music Renderer: Seeking failed. Music will continue from current position.")),
202 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_AudioDeviceShareSetNotFoundByName"),
AKTEXT(
"Audio Device ShareSet not found in Init bank: %s")),
204 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SoundEngineTooManyGameObjects"),
AKTEXT(
"%s - Too many game objects in array. Count: %u; Limit: %u")),
206 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SoundEngineCantCallOnChildBus"),
AKTEXT(
"Can't call %s on child bus. Use on Master busses only.")),
209 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SoundEngineTooManyEventPosts"),
AKTEXT(
"Too many event posts on event. Function %s; Event $w; Count: %u; Limit: %u")),
211 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_AudioSubsystemStoppedResponding"),
AKTEXT(
"Hardware audio subsystem stopped responding. Silent mode is enabled.")),
216 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SetBusConfigUnsupported"),
AKTEXT(
"SetBusConfig cannot modify master bus speaker configuration, it is dictated by the audio hardware.")),
219 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_MismatchingMediaSize"),
AKTEXT(
"Mismatching media size error for file $m. Possibly caused by mismatching sound bank or WEM resources. WEM is %u bytes and sound bank expects %u bytes.")),
220 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_IncompatibleBankVersion"),
AKTEXT(
"Load bank failed : incompatible bank version. Bank was generated with %s version of Wwise. The Bank version is %i and the current runtime SDK version is %i (%s)")),
221 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_UnexpectedPrepareGameSyncsCall"),
AKTEXT(
"Unexpected call to PrepareGameSyncs. See: \"bEnableGameSyncPreparation\" parameter in AkInitSettings for more information")),
222 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_MusicEngineNotInitialized"),
AKTEXT(
"Music engine not initialized. Content can not be loaded from bank.")),
223 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_LoadingBankMismatch"),
AKTEXT(
"Type mismatch while loading bank. Object $w is a %s in the currently loading bank. It was a %s in bank $b")),
225 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_ProxyObjectMismatch"),
AKTEXT(
"Type mismatch while synching object from Wwise. Object $w was to be synched as a %s, but already existed as a %s")),
226 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_ProxyObjectMemory"),
AKTEXT(
"Error synching object from Wwise. Object $w of type %s could not by synched due to low memory conditions")),
228 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_MasterBusStructureNotLoaded"),
AKTEXT(
"Output bus $w not found. Make sure that the Init bank is loaded first.")),
229 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_TooManyChildren"),
AKTEXT(
"Too many children in one single container. Current count: %u; Limit: %u")),
230 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_BankContainUneditableEffect"),
AKTEXT(
"Warning: Bank contains rendered source effects which can't be edited in Wwise")),
231 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_MemoryAllocationFailed"),
AKTEXT(
"Memory allocation failed: %u bytes in category '%s' - media?: %s - device?: %s - currently allocated %u / %u bytes")),
232 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_InvalidFloatPriority"),
AKTEXT(
"Invalid floating point value detected: non-finite(or NaN) priority.")),
233 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SoundLoadFailedInsufficientMemory"),
AKTEXT(
"Insufficient memory preparing media. Sound will not play.")),
234 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_NXDeviceRegistrationFailed"),
AKTEXT(
"NX audio device notification registration failed, output format changes will not be detected.")),
236 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_MissingMusicNodeParent"),
AKTEXT(
"Missing music node parent. Make sure all banks containing music structures are completely loaded.")),
238 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SetGeometryTooManyTriangleConnected"),
AKTEXT(
"AK::SpatialAudio::SetGeometry - More than two triangles (%i, %i, %i) are connected to the same edge [%i, %i].")),
239 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SetGeometryTriangleTooLarge"),
AKTEXT(
"AK::SpatialAudio::SetGeometry - Triangle %i formed by vertices [%i, %i, %i] is too large.")),
240 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SetGeometryFailed"),
AKTEXT(
"AK::SpatialAudio::SetGeometry: error setting geometry (ID=%llu)")),
241 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_RemovingGeometrySetFailed"),
AKTEXT(
"AK::SpatialAudio::RemoveGeometry: error removing geometry set (ID=%llu)")),
242 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SetGeometryInstanceFailed"),
AKTEXT(
"AK::SpatialAudio::SetGeometryInstance: error setting geometry instance (ID=%llu)")),
243 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_RemovingGeometryInstanceFailed"),
AKTEXT(
"AK::SpatialAudio::RemoveGeometryInstance: error removing geometry instance (ID=%llu)")),
249 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_ResetPlaylistActionIgnoredGlobalScope"),
AKTEXT(
"Reset playlist action with a game object specific scope is ignored on a global container.")),
250 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_ResetPlaylistActionIgnoredContinuous"),
AKTEXT(
"Reset playlist action on a continuous container is ignored.")),
251 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_PlayingTriggerRateNotSupported"),
AKTEXT(
"Playing a trigger-rate container as part of a sample-accurate playlist is not supported and will sound out-of-sync.")),
252 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SetGeometryTriangleIsSkipped"),
AKTEXT(
"AK::SpatialAudio::SetGeometry - Triangle number %i is skipped because it is invalid; two or more of its vertices are at the same position.")),
253 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SetGeometryInstanceInvalidTransform"),
AKTEXT(
"AK::SpatialAudio::SetGeometryInstance - Transform is not valid.")),
255 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SetGameObjectRadiusSizeError"),
AKTEXT(
"AK::SpatialAudio::SetGameObjectRadius: Outer radius must be greater than inner radius.")),
256 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SetPortalNonDistinctRoom"),
AKTEXT(
"AK::SpatialAudio::SetPortal: Portal \"%s\" (ID:%llu) must have a front room which is distinct from its back room.")),
257 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SetPortalInvalidExtent"),
AKTEXT(
"AK::SpatialAudio::SetPortal: Invalid extent. Extent dimensions must be positive.")),
263 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_CannotInitializeAmbisonicChannelConfiguration"),
AKTEXT(
"Cannot initialize with ambisonic channel configuration, reverting to standard configuration.")),
264 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_CannotInitializePassthrough"),
AKTEXT(
"Cannot initialize passthrough. Passthrough and objects will be disabled.")),
265 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_3DAudioUnsupportedSize"),
AKTEXT(
"AkInitSettings::uNumSamplesPerFrame set to a value that is not 256, 512, or 1024. 3D Audio will be disabled.")),
266 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_AmbisonicNotAvailable"),
AKTEXT(
"Ambisonic is only available with 3D audio. 3D audio is not enabled in the audio device shareset, reverting to standard configuration.")),
280 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_MaxAudioObjExceeded"),
AKTEXT(
"Microsoft Spatial Sound: Too many dynamic objects. Some sounds may not play.")),
282 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_NotEnoughSystemObj"),
AKTEXT(
"System does not meet minimum requirement for System Audio Objects. System Audio Objects will be mixed.")),
283 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_NotEnoughSystemObjWin"),
AKTEXT(
"AkPlatformInitSettings::uMaxSystemAudioObjects (%u) does not meet minimum requirement of %u System Audio Objects. System Audio Objects will be mixed.")),
285 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_TransitionNotAccurateSourceTooShort"),
AKTEXT(
"Transition not sample-accurate, the new source is shorter than two audio frames. Use a software codec to support this case.")),
286 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_AlreadyInitialized"),
AKTEXT(
"Sound Engine was already initialized. New settings ignored.")),
287 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_WrongNumberOfArguments"),
AKTEXT(
"Wrong number of Arguments for Dialogue Event argument list in function: %s. Expected %i, got %i.")),
291 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SoundEngineNotInit"),
AKTEXT(
"SoundEngine is not initialized yet or Init bank has not been loaded. Function: %s.")),
295 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_IODeviceInitFailed"),
AKTEXT(
"I/O Device initialization failed. Streaming from file will not be possible.")),
296 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SwitchListEmpty"),
AKTEXT(
"Switch Group $s has no Switch Values. Switch container will do nothing.")),
299 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_FilePermissionError"),
AKTEXT(
"File %s could not be opened due to permissions, access rights or conflicting open modes. (Found in path(s): %s)")),
301 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SetEffectOnRendered"),
AKTEXT(
"%s: Cannot set Effect because the target object has a rendered Effect (either in the provided slot, or in a lower slot).")),
302 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_GeometryNotWatertight"),
AKTEXT(
"AK::SpatialAudio::SetGeometryInstance - Geometry %s (%llu) is not watertight. Geometry used for Room definition must be watertight if the Room is a Reverb Zone, or if containment in this Room is managed by Spatial Audio. If that is the case, add the missing triangles with a transmission loss value set to 0.")),
304 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_CannotInitializeInputCallbacks"),
AKTEXT(
"Could not connect to audio input device. Audio input callback will not be called.")),
305 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_CannotConnectAVAudioEngineSource"),
AKTEXT(
"Failed to connect System Audio Object to Apple Spatial Audio. Some sounds will not be audible.")),
306 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_ChannelConfigRequestDenied"),
AKTEXT(
"Audio Device could not honor the channel config requested with AkOutputSettings; default config will be used.")),
307 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_MediaUpdatedFromWwise"),
AKTEXT(
"Media updated: $m transferred from Wwise Project. Glitches might be heard. Previous media from other sources (bank, prepared, etc) will be ignored.")),
308 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_MediaErrorFromWwise"),
AKTEXT(
"Media $m could not be updated from Wwise Project. Previous media, if available, will be used.")),
309 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_OutputAlreadyExists"),
AKTEXT(
"AK::SoundEngine::AddOutput: Output already exists, not added a second time. Shareset: $w Device: %u.")),
310 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_UnknownStateGroup"),
AKTEXT(
"Unknown State Group ($s) referred by object. The State Group is added (with empty transition table).")),
311 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_MediaErrorWwiseMRUFull"),
AKTEXT(
"Not enough space to update media $m from Wwise Project. Increase \"Memory for media updates\" in Audio menu.")),
312 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_AudioOut2ContextCreateError"),
AKTEXT(
"sceAudioOut2ContextCreate failed with error code %i during soundengine initialization. Review documentation for more information (parameters: maxObjectPorts %u, maxPorts %u, numGrains %u, queueDepth %u)")),
313 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_AudioOut2UserCreateError"),
AKTEXT(
"sceAudioOut2UserCreate failed with error code %i during output device initialization. Review documentation for more information (parameters: userId %u; pluginID: %u)")),
314 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_FeedbackOnAudioObjectsBus"),
AKTEXT(
"Unsupported feedback connection to Audio Objects bus $w. Some audio data may be lost.")),
315 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_SpatialAudio_SiblingPortal"),
AKTEXT(
"%s: Portals cannot connect rooms that are in the same Reverb Zone hierarchy.")),
317 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_CannotPlaySource_FileAccess"),
AKTEXT(
"File access error during source creation. Look for previous file errors in the log.")),
318 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_MediaDiscrepancy"),
AKTEXT(
"Inconsistent content for media $m between banks $b and $b. Soundbanks will have to be regenerated and redeployed.")),
319 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_WwiseIODisconnected"),
AKTEXT(
"Wwise disconnected during transfer of file $m. Sound will be terminated. Other errors may occur.")),
320 ERROR_CODE_DEF(
AKTEXT(
"ErrorCode_WwiseIODisconnectedStr"),
AKTEXT(
"Wwise disconnected during transfer of file %s. Sound will be terminated. Other errors may occur.")),
Definition of data structures for AkAudioObject
V1::Notifications::Monitor Monitor
Latest version of the C++ Monitor notification interface.
#define ERROR_CODE_DEF(in_name, in_msg)
const MonitorErrorInfo s_aszMonitorErrorInfos[Num_ErrorCodes]
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