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Wwise SDK 2024.1.0
AkMemoryMgr.h
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26 
27 /// \file
28 /// Memory Manager namespace.
29 
30 #ifndef _AKMEMORYMGR_H_
31 #define _AKMEMORYMGR_H_
32 
33 #if !defined( AK_OPTIMIZED ) && !( defined AK_DISABLE_MEMDEBUG )
34  #ifndef AK_MEMDEBUG
35  #define AK_MEMDEBUG
36  #endif
37 #endif
38 
41 
42 struct AkMemSettings;
43 
44 /// Memory category IDs.
45 /// If this is modified, the Comm version should be bumped as well, to keep Authoring in line
46 enum AkMemID
47 {
48  AkMemID_Object, ///< Generic placeholder for allocations tied to the Wwise project.
49  AkMemID_Event, ///< Events from the Wwise project.
50  AkMemID_Structure, ///< Structures from the Wwise project.
51  AkMemID_Media, ///< Media from the Wwise project.
52  AkMemID_GameObject, ///< Game Objects and related.
53  AkMemID_Processing, ///< Anything tied to instancing and processing of the DSP graph.
54  AkMemID_ProcessingPlugin, ///< Plug-in allocations related to the DSP graph.
55  AkMemID_Streaming, ///< Streaming Manager objects.
56  AkMemID_StreamingIO, ///< Streaming Manager I/O memory.
57  AkMemID_SpatialAudio, ///< Spatial audio.
58  AkMemID_SpatialAudioGeometry, ///< Spatial audio geometry data.
59  AkMemID_SpatialAudioPaths, ///< Spatial audio paths data.
60  AkMemID_GameSim, ///< Game Simulator allocations.
61  AkMemID_MonitorQueue, ///< Monitor Queue.
62  AkMemID_Profiler, ///< Profiler.
63  AkMemID_FilePackage, ///< File packager.
64  AkMemID_SoundEngine, ///< Base sound engine allocations (managers, etc).
65  AkMemID_Integration, ///< Game engine integration allocations.
66  AkMemID_JobMgr, ///< Allocations for Sound Engine jobs and job dependencies.
67  AkMemID_TempAudioRender, ///< Temporary allocations for audio render.
68  AkMemID_BookmarkAlloc, ///< Allocations serviced by the bookmark allocator
69 
70  AkMemID_NUM, ///< Category count.
71  AkMemID_MASK = 0x1FFFFFFF, ///< Mask for category IDs.
72 
73  AkMemType_Media = 0x20000000, ///< Media memory type bit.
74  AkMemType_Device = 0x40000000, ///< Device memory type bit.
75  AkMemType_NoTrack = 0x80000000 ///< Do not track this allocation.
76 };
77 
78 namespace AK
79 {
80  /// Memory Manager namespace.
81  /// \remarks The functions in this namespace are thread-safe, unless stated otherwise.
82  /// \sa
83  /// - \ref memorymanager
84  namespace MemoryMgr
85  {
86  /// Memory category statistics.
87  /// \remarks These statistics are not collected in the Release configuration of
88  /// the default memory manager implementation.
89  /// \sa
90  /// - AK::MemoryMgr::GetCategoryStats()
91  /// - \ref memorymanager
93  {
94  // Current state
95  AkUInt64 uUsed; ///< Used memory (in bytes)
96 
97  // Statistics
98  AkUInt64 uPeakUsed; ///< Peak used memory (in bytes)
99  AkUInt32 uAllocs; ///< Number of allocation calls since initialization
100  AkUInt32 uFrees; ///< Number of free calls since initialization
101  };
102 
103  /// Memory global statistics.
104  /// \remarks These statistics are not collected in the Release configuration of
105  /// the default memory manager implementation.
106  /// \sa
107  /// - AK::MemoryMgr::GetGlobalStats()
108  /// - \ref memorymanager
109  struct GlobalStats
110  {
111  AkUInt64 uUsed; ///< Total memory used including all categories (in bytes)
112  AkUInt64 uReserved; ///< Total reserved memory. (Used and unused). Will return 0 if the reserved memory is not traceable.
113  };
114 
115  ////////////////////////////////////////////////////////////////////////
116  /// @name Initialization
117  //@{
118 
119  /// Query whether the Memory Manager has been successfully initialized.
120  /// \warning This function is not thread-safe. It should not be called at the same time as MemoryMgr::Init or MemoryMgr::Term.
121  /// \return True if the Memory Manager is initialized, False otherwise
122  /// \sa
123  /// - AK::MemoryMgr::Init()
124  /// - \ref memorymanager
126 
127  /// Terminate the Memory Manager.
128  /// \warning This function is not thread-safe. It is not valid to allocate memory or otherwise interact with the memory manager during or after this call.
129  /// \sa
130  /// - \ref memorymanager
131  AK_EXTERNAPIFUNC( void, Term )();
132 
133  /// Performs whatever steps are required to initialize a thread for use with the memory manager.
134  /// For example initializing thread local storage that the allocator requires to work.
135  /// The default implementation of the memory manager performs thread initialization automatically and therefore this call is optional.
136  /// For implementations where the cost of automatically initializing a thread for use with an allocator would be prohibitively expensive
137  /// this call allows you to perform the initialization once during, for example, thread creation.
138  /// \sa
139  /// - AkMemInitForThread
141 
142  /// Allows you to manually terminate a thread for use with the memory manager.
143  /// The default implementation of the memory manager requires that all threads that interact with the memory manager call this function prior
144  /// to either their termination or the termination of the memory manager. Threads not created by the sound engine itself will not have this
145  /// function called for them automatically.
146  /// Take care to call this function for any thread, not owned by wwise, that may have interacted with the memory manager. For example job system workers.
147  /// \sa
148  /// - AkMemTermForThread
150 
151  /// Allows you to "trim" a thread being used with the memory manager.
152  /// This is a function that will be called periodically by some Wwise-owned threads,
153  /// so that any thread-local state can be cleaned up in order to return memory for other systems to use.
154  /// For example, this can be used to return thread-local heaps to global stores or to finalize other deferred operations.
155  /// This function is only required for optimization purposes and does not have to be defined.
156  /// Therefore, unlike TermForThread, this is not expected to be called in all scenarios by Wwise.
157  /// It is also recommended to be called by game engine integrations in any worker threads that run Wwise jobs.
158  /// Refer to \ref eventmgrthread_jobmgr_best_practices for more information.
159  /// \sa
160  /// - AkMemTrimForThread
162 
163  //@}
164 
165  ////////////////////////////////////////////////////////////////////////
166  /// @name Memory Allocation
167  //@{
168 
169 #ifdef AK_MEMDEBUG
170  /// Allocate memory: debug version.
171  /// \return A pointer to the start of the allocated memory (NULL if the allocation could not be completed)
172  /// \sa
173  /// - \ref memorymanager
175  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
176  size_t in_uSize, ///< Number of bytes to allocate
177  const char *in_pszFile, ///< Debug file name
178  AkUInt32 in_uLine ///< Debug line number
179  );
180 #endif // AK_MEMDEBUG
181 
182  /// Allocate memory.
183  /// \return A pointer to the start of the allocated memory (NULL if the allocation could not be completed)
184  /// \sa
185  /// - \ref memorymanager
187  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
188  size_t in_uSize ///< Number of bytes to allocate
189  );
190 
191 #ifdef AK_MEMDEBUG
192  /// Reallocate memory: debug version.
193  /// \return A pointer to the start of the reallocated memory (NULL if the allocation could not be completed)
194  /// \sa
195  /// - \ref memorymanager
197  AkMemPoolId in_poolId,
198  void *in_pAlloc,
199  size_t in_uSize,
200  const char *in_pszFile,
201  AkUInt32 in_uLine
202  );
203 #endif // AK_MEMDEBUG
204 
205  /// Reallocate memory.
206  /// \return A pointer to the start of the reallocated memory (NULL if the allocation could not be completed)
207  /// \sa
208  /// - \ref memorymanager
210  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
211  void * in_pAlloc, ///< Pointer to the start of the allocated memory
212  size_t in_uSize ///< Number of bytes to allocate
213  );
214 
215 #ifdef AK_MEMDEBUG
216  /// Reallocate memory: debug version.
217  /// \return A pointer to the start of the reallocated memory (NULL if the allocation could not be completed)
218  /// \sa
219  /// - \ref memorymanager
221  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
222  void *in_pAlloc, ///< Pointer to the start of the allocated memory
223  size_t in_uSize, ///< Number of bytes to allocate
224  AkUInt32 in_uAlignment, ///< Alignment (in bytes)
225  const char *in_pszFile, ///< Debug file name
226  AkUInt32 in_uLine ///< Debug line number
227  );
228 #endif // AK_MEMDEBUG
229 
230  /// Reallocate memory.
231  /// \return A pointer to the start of the reallocated memory (NULL if the allocation could not be completed)
232  /// \sa
233  /// - \ref memorymanager
235  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
236  void * in_pAlloc, ///< Pointer to the start of the allocated memory
237  size_t in_uSize, ///< Number of bytes to allocate
238  AkUInt32 in_uAlignment ///< Alignment (in bytes)
239  );
240 
241  /// Free memory allocated with the memory manager.
242  /// \sa
243  /// - \ref memorymanager
245  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
246  void * in_pMemAddress ///< Pointer to the start of memory
247  );
248 
249 #ifdef AK_MEMDEBUG
250  /// Allocate memory with a specific alignment. debug version.
251  /// \return A pointer to the start of the allocated memory (NULL if the allocation could not be completed)
252  /// \sa
253  /// - \ref memorymanager
255  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
256  size_t in_uSize, ///< Number of bytes to allocate
257  AkUInt32 in_uAlignment, ///< Alignment (in bytes)
258  const char* in_pszFile, ///< Debug file name
259  AkUInt32 in_uLine ///< Debug line number
260  );
261 #endif // AK_MEMDEBUG
262 
263  /// Allocate memory with a specific alignment.
264  /// \return A pointer to the start of the allocated memory (NULL if the allocation could not be completed)
265  /// \sa
266  /// - \ref memorymanager
268  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
269  size_t in_uSize, ///< Number of bytes to allocate
270  AkUInt32 in_uAlignment ///< Alignment (in bytes)
271  );
272 
273  //@}
274 
275  ////////////////////////////////////////////////////////////////////////
276  /// @name Memory Profiling
277  //@{
278 
279  /// Get statistics for a given memory category.
280  /// \note Be aware of the potentially incoherent nature of reporting such information during concurrent modification by multiple threads.
282  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
283  CategoryStats& out_poolStats ///< Returned statistics.
284  );
285 
286  /// Get statistics for overall memory manager usage.
287  /// \note Be aware of the potentially incoherent nature of reporting such information during concurrent modification by multiple threads.
289  GlobalStats& out_stats ///< Returned statistics.
290  );
291 
292  /// Called to start profiling memory usage for one thread (the calling thread).
293  /// \note Not implementing this will result in the Soundbank tab of the Wwise Profiler to show 0 bytes for memory usage.
295  );
296 
297  /// Called to stop profiling memory usage for the current thread.
298  /// \return The amount of memory allocated by this thread since StartProfileThreadUsage was called.
299  /// \note Not implementing this will result in the Soundbank tab of the Wwise Profiler to show 0 bytes for memory usage.
301  );
302 
303  /// Dumps the currently tracked allocations to a file
304  /// \note AkMemSettings::uMemoryDebugLevel must be enabled and the build must define AK_MEMDEBUG for this to work
306  const AkOSChar* pszFilename ///< Filename.
307  );
308 
309  //@}
310  }
311 }
312 
313 #endif // _AKMEMORYMGR_H_
@ AkMemID_Processing
Anything tied to instancing and processing of the DSP graph.
Definition: AkMemoryMgr.h:53
AKSOUNDENGINE_API void DumpToFile(const AkOSChar *pszFilename)
@ AkMemID_SpatialAudioPaths
Spatial audio paths data.
Definition: AkMemoryMgr.h:59
@ AkMemID_MonitorQueue
Monitor Queue.
Definition: AkMemoryMgr.h:61
@ AkMemID_TempAudioRender
Temporary allocations for audio render.
Definition: AkMemoryMgr.h:67
@ AkMemID_FilePackage
File packager.
Definition: AkMemoryMgr.h:63
AKSOUNDENGINE_API void TermForThread()
AKSOUNDENGINE_API void * dRealloc(AkMemPoolId in_poolId, void *in_pAlloc, size_t in_uSize, const char *in_pszFile, AkUInt32 in_uLine)
AkUInt64 uPeakUsed
Peak used memory (in bytes)
Definition: AkMemoryMgr.h:98
Definition of data structures for AkAudioObject
@ AkMemID_StreamingIO
Streaming Manager I/O memory.
Definition: AkMemoryMgr.h:56
AKSOUNDENGINE_API void * dMalloc(AkMemPoolId in_poolId, size_t in_uSize, const char *in_pszFile, AkUInt32 in_uLine)
@ AkMemID_Media
Media from the Wwise project.
Definition: AkMemoryMgr.h:51
@ AkMemID_Integration
Game engine integration allocations.
Definition: AkMemoryMgr.h:65
@ AkMemID_Object
Generic placeholder for allocations tied to the Wwise project.
Definition: AkMemoryMgr.h:48
AKSOUNDENGINE_API void * dMalign(AkMemPoolId in_poolId, size_t in_uSize, AkUInt32 in_uAlignment, const char *in_pszFile, AkUInt32 in_uLine)
AKSOUNDENGINE_API void Free(AkMemPoolId in_poolId, void *in_pMemAddress)
#define AK_EXTERNAPIFUNC(_type, _name)
AKSOUNDENGINE_API void * Malloc(AkMemPoolId in_poolId, size_t in_uSize)
AKSOUNDENGINE_API void TrimForThread()
AkInt32 AkMemPoolId
Memory pool ID
Definition: AkTypes.h:62
@ AkMemID_Profiler
Profiler.
Definition: AkMemoryMgr.h:62
AkMemID
Definition: AkMemoryMgr.h:47
char AkOSChar
Generic character string
Definition: AkTypes.h:60
AkUInt32 uAllocs
Number of allocation calls since initialization
Definition: AkMemoryMgr.h:99
AKSOUNDENGINE_API void Term()
AKSOUNDENGINE_API void GetGlobalStats(GlobalStats &out_stats)
AKSOUNDENGINE_API void InitForThread()
@ AkMemID_SpatialAudioGeometry
Spatial audio geometry data.
Definition: AkMemoryMgr.h:58
AkUInt64 uReserved
Total reserved memory. (Used and unused). Will return 0 if the reserved memory is not traceable.
Definition: AkMemoryMgr.h:112
@ AkMemID_BookmarkAlloc
Allocations serviced by the bookmark allocator
Definition: AkMemoryMgr.h:68
AKSOUNDENGINE_API void * dReallocAligned(AkMemPoolId in_poolId, void *in_pAlloc, size_t in_uSize, AkUInt32 in_uAlignment, const char *in_pszFile, AkUInt32 in_uLine)
@ AkMemID_JobMgr
Allocations for Sound Engine jobs and job dependencies.
Definition: AkMemoryMgr.h:66
AKSOUNDENGINE_API void * Malign(AkMemPoolId in_poolId, size_t in_uSize, AkUInt32 in_uAlignment)
@ AkMemID_SoundEngine
Base sound engine allocations (managers, etc).
Definition: AkMemoryMgr.h:64
AKSOUNDENGINE_API void StartProfileThreadUsage()
@ AkMemID_GameSim
Game Simulator allocations.
Definition: AkMemoryMgr.h:60
@ AkMemID_GameObject
Game Objects and related.
Definition: AkMemoryMgr.h:52
@ AkMemID_Streaming
Streaming Manager objects.
Definition: AkMemoryMgr.h:55
@ AkMemID_NUM
Category count.
Definition: AkMemoryMgr.h:70
@ AkMemID_MASK
Mask for category IDs.
Definition: AkMemoryMgr.h:71
AKSOUNDENGINE_API void * Realloc(AkMemPoolId in_poolId, void *in_pAlloc, size_t in_uSize)
@ AkMemID_Structure
Structures from the Wwise project.
Definition: AkMemoryMgr.h:50
@ AkMemID_Event
Events from the Wwise project.
Definition: AkMemoryMgr.h:49
AKSOUNDENGINE_API AkUInt64 StopProfileThreadUsage()
uint64_t AkUInt64
Unsigned 64-bit integer
AkUInt64 uUsed
Total memory used including all categories (in bytes)
Definition: AkMemoryMgr.h:111
AkUInt64 uUsed
Used memory (in bytes)
Definition: AkMemoryMgr.h:95
@ AkMemID_ProcessingPlugin
Plug-in allocations related to the DSP graph.
Definition: AkMemoryMgr.h:54
AKSOUNDENGINE_API void GetCategoryStats(AkMemPoolId in_poolId, CategoryStats &out_poolStats)
uint32_t AkUInt32
Unsigned 32-bit integer
@ AkMemType_NoTrack
Do not track this allocation.
Definition: AkMemoryMgr.h:75
AKSOUNDENGINE_API bool IsInitialized()
@ AkMemID_SpatialAudio
Spatial audio.
Definition: AkMemoryMgr.h:57
AKSOUNDENGINE_API void * ReallocAligned(AkMemPoolId in_poolId, void *in_pAlloc, size_t in_uSize, AkUInt32 in_uAlignment)
@ AkMemType_Device
Device memory type bit.
Definition: AkMemoryMgr.h:74
@ AkMemType_Media
Media memory type bit.
Definition: AkMemoryMgr.h:73
AkUInt32 uFrees
Number of free calls since initialization
Definition: AkMemoryMgr.h:100

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