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◆ PostCode()
Post a monitoring message or error code. This will be displayed in the Wwise capture log. Since this function doesn't send variable arguments, be sure that the error code you're posting doesn't contain any tag. Otherwise, there'll be an undefined behavior - 戻り値
- AK_Success if successful, AK_Fail if there was a problem posting the message. In optimized mode, this function returns AK_NotCompatible.
- 引数
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in_eError | Message or error code to be displayed |
in_eErrorLevel | Specifies whether it should be displayed as a message or an error |
in_playingID | Related Playing ID if applicable |
in_gameObjID | Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise |
in_audioNodeID | Related Audio Node ID if applicable, AK_INVALID_UNIQUE_ID otherwise |
in_bIsBus | true if in_audioNodeID is a bus |
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