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Wwise Unity Integration Documentation
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(DEPRECATED) This script is deprecated as of 2019.2. Early reflections, Diffraction and Room Reverb can all be enabled per sound in the Sound Property Editor of the Authoring. [詳解]
MonoBehaviour, AK.Wwise.IMigratableを継承しています。
公開変数類 | |
AK.Wwise.AuxBus | reflectAuxBus = new AK.Wwise.AuxBus() |
(DEPRECATED) As of 2019.2, the early reflections auxiliary bus can be set per sound, in the Authoring tool, or per game object, with the AkEarlyReflections component. [詳解] | |
float | reflectionMaxPathLength = 1000 |
(DEPRECATED) As of 2019.2, the Reflection Max Path Length is set by the sound's Attenuation Max Distance value in the Authoring tool. [詳解] | |
float | reflectionsAuxBusGain = 1 |
(DEPRECATED) As of 2019.2, the early reflections send volume can be set per sound, in the Authoring tool, or for all sunds playing on a game object, with the AkEarlyReflections component. [詳解] | |
uint | reflectionsOrder = 1 |
(DEPRECATED) As of 2019.2, the Reflection Order is set in the Spatial Audio Initialization Settings. [詳解] | |
float | roomReverbAuxBusGain = 1 |
(DEPRECATED) As of 2019.2, the Room Reverb Aux Bus Gain is set by the Game-Defined Auxiliary Sends Volume in the Sound Property Editor in the Authoring tool. [詳解] | |
uint | diffractionMaxEdges = 0 |
(DEPRECATED) As of 2019.2, diffraction is enabled in the Sound Property Editor in the Authoring tool. [詳解] | |
uint | diffractionMaxPaths = 0 |
(DEPRECATED) As of 2019.2, diffraction is enabled in the Sound Property Editor in the Authoring tool. [詳解] | |
uint | diffractionMaxPathLength = 0 |
(DEPRECATED) As of 2019.2, diffraction is enabled in the Sound Property Editor in the Authoring tool. [詳解] | |
bool | drawFirstOrderReflections = false |
(DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. [詳解] | |
bool | drawSecondOrderReflections = false |
(DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. [詳解] | |
bool | drawHigherOrderReflections = false |
(DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. [詳解] | |
bool | drawDiffractionPaths = false |
(DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. [詳解] | |
(DEPRECATED) This script is deprecated as of 2019.2. Early reflections, Diffraction and Room Reverb can all be enabled per sound in the Sound Property Editor of the Authoring.
Some functionalities were moved to different components. See the AkEarlyReflections and AkSpatialAudioDebugDraw components for more details.