バージョン
Wwise Unity Integration Documentation
|
Completely obstructs/occludes the emitter of the current game object from its listeners if at least one object is between them. [詳解]
AkObstructionOcclusionを継承しています。
公開変数類 | |
float | fadeTime = 0.5f |
The number of seconds for fade ins and fade outs. [詳解] | |
UnityEngine.LayerMask | LayerMask = -1 |
Indicates which layers act as obstructers/occluders. [詳解] | |
float | maxDistance = -1.0f |
The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. [詳解] | |
float | refreshInterval = 1 |
The number of seconds between obstruction/occlusion checks. [詳解] | |
Completely obstructs/occludes the emitter of the current game object from its listeners if at least one object is between them.