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Wwise Unreal Integration Documentation
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You can use an Animation Notify to trigger Wwise Events in Animation Sequences.
An AkComponent must be attached to the animated mesh component. If you use the Animation Notify on a mesh component that does not have an attached AkComponent, an AkComponent is created with default values for all UPROPERTIES
, and it is not possible to modify them. If you want to modify the notify's behaviour, we recommend that you create a copy in your project and modify the copy.
The Blueprint for the Animation Notify is located here: …/Plugins/Wwise/Content/AnimNotify_AkEvent.uasset
To add an Animation Notify:
For more information on the Animation Sequence Editor in Unreal, refer to Animation Sequence Editor.