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Wwise SDK 2023.1.8
Ak3DAudioSinkCapabilities 構造体

#include <AkCommonDefs.h>

公開変数類

AkChannelConfig channelConfig {}
 Channel configuration of the main mix. [詳解]
 
AkUInt32 uMaxSystemAudioObjects = 0
 Maximum number of System Audio Objects that can be active concurrently. A value of zero indicates the system does not support this feature. [詳解]
 
AkUInt32 uAvailableSystemAudioObjects = 0
 How many System Audio Objects can currently be sent to the sink. This value can change at runtime depending on what is playing. Can never be higher than uMaxSystemAudioObjects. [詳解]
 
bool bPassthrough = false
 Separate pass-through mix is supported. [詳解]
 
bool bMultiChannelObjects = false
 Can handle multi-channel objects [詳解]
 

詳解

Structure containing information about system-level support for 3D audio. "3D Audio" refers to a system's ability to position sound sources in a virtual 3D space, pan them accordingly on a range of physical speakers, and produce a binaural mix where appropriate. We prefer "3D Audio" to "Spatial" to avoid ambiguity with spatial audio, which typically involves sound propagation and environment effects.

AkCommonDefs.h429 行目に定義があります。


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