バージョン
Wwise Unity Integration Documentation
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This will call AkSoundEngine.SetState()
whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.
[詳解]
AkDragDropTriggerHandler, AK.Wwise.IMigratableを継承しています。
公開変数類 | |
System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. [詳解] | |
bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. [詳解] | |
静的公開変数類 | |
const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers [詳解] | |
static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime [詳解] | |
This will call AkSoundEngine.SetState()
whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.