Wwise SDK 2023.1.8
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Base type for ID's used by Wwise spatial audio.
[詳解]
#include <AkSpatialAudioTypes.h>
公開メンバ関数 | |
constexpr | AkSpatialAudioID () |
Default constructor. Creates an invalid ID. [詳解] | |
AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. [詳解] | |
AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID [詳解] | |
bool | operator== (AkSpatialAudioID rhs) const |
bool | operator!= (AkSpatialAudioID rhs) const |
bool | operator< (AkSpatialAudioID rhs) const |
bool | operator> (AkSpatialAudioID rhs) const |
bool | operator<= (AkSpatialAudioID rhs) const |
bool | operator>= (AkSpatialAudioID rhs) const |
bool | IsValid () const |
Determine if this ID is valid. [詳解] | |
AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. [詳解] | |
operator AkUInt64 () const | |
公開変数類 | |
AkUInt64 | id |
Base type for ID's used by Wwise spatial audio.
AkSpatialAudioTypes.h の 97 行目に定義があります。