Seek inside specified Dynamic Sequence. It is only possible to seek in the first item of the sequence. If you seek past the duration of the first item, it will be skipped and an error will reported in the Capture Log and debug output. All the other items in the sequence will continue to play normally.
- 戻り値
- AK_Success if the command was successfully queued
- AK_PlayingIDNotFound if the playing ID does not match to any open Dynamic Sequence
- 引数
-
in_playingID | AkPlayingID returned by DynamicSequence::Open |
in_fPercent | Position into the the sound, in percentage of the whole duration. |
in_bSeekToNearestMarker | Snap to the marker nearest to the seek position. |