Present an audio buffer to the sink. The audio buffer is in the native format of the sound engine (typically float, deinterleaved), as specified by io_rFormat passed to Init(). It is up to the plugin to transform it into a format that is compatible with its output. Note that Consume() is not called if the output for this frame consists of silence. Plugins should detect this in OnFrameEnd().
- 参照
-
- 引数
-
in_pInputBuffer | Input audio buffer data structure. Plugins should avoid processing data in-place. |
in_gain | Volume gain to apply to this input (prev corresponds to the beginning, next corresponds to the end of the buffer). |