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バージョン
2023.1.11.8682
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
- 必要条件
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unreal Integration Documentation
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Iterative cooking is not supported in 2023.1. Unreal doesn't support our particular use case, and we are working on mitigating this issue. For now, the simplest solution is to manually delete the staged files. https://issues.unrealengine.com/issue/UE-167603を参照してください。
There is currently no automated way to separate assets by package. It is not possible to split languages into different optional packages, or make particular assets loadable independently. Although these features are planned, we need your feedback on your particular use cases so we can develop the most appropriate default feature set. Remember, it’s always possible to overwrite the different libraries in order to adapt the cooking functionality to your particular needs. You can also write specific rules directly in Unreal's Game - Asset Manager project preferences that would encompass the different Wwise assets in the Staging folder.
Wwise 2023.1 does not support Multi-Process Cooking in Unreal. If the option is enabled, Wwise will not be cooked in the build. To disable the option in Unreal, set CookProcessCount to 1. For more information, see Multi-Process Cooking.
Support for Multi-Process Cooking will be added in a future version.
Wwise UnrealインテグレーションはUnrealコマンドラインパラメータの -nothreading
を部分的にサポートしています。制約事項は以下の通りです。
-nothreading
is set.No Threadingモードで実施されたのは最小限のテストであり、本番環境に相応しいテストではありません。
また -nothreading
を実行する場合は、 -nosound
も実行してWwiseサウンドエンジンを完全に無効にすることを推奨します。