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バージョン
2023.1.11.8682
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
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Completely obstructs/occludes the emitter of the current game object from its listeners if at least one object is between them. [詳解]
AkObstructionOcclusionを継承しています。
公開変数類 | |
float | fadeTime = 0.5f |
The number of seconds for fade ins and fade outs. [詳解] | |
UnityEngine.LayerMask | LayerMask = -1 |
Indicates which layers act as obstructers/occluders. [詳解] | |
float | maxDistance = -1.0f |
The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. [詳解] | |
float | refreshInterval = 1 |
The number of seconds between obstruction/occlusion checks. [詳解] | |
Completely obstructs/occludes the emitter of the current game object from its listeners if at least one object is between them.