Wwise SDK 2022.1.18
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#include <AkReflectGameData.h>
公開メンバ関数 | |
AkImageSourceTexture () | |
公開変数類 | |
AkUInt32 | uNumTexture |
Number of valid textures in the texture array. [詳解] | |
AkUniqueID | arTextureID [AK_MAX_NUM_TEXTURE] |
Unique IDs of the Acoustics Texture ShareSets used to filter this image source. [詳解] | |
AkReflectGameData.h の 60 行目に定義があります。