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バージョン
2022.1.18.8567
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
- 必要条件
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unreal Integration Documentation
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AkAmbientSound
is an AActor
class used in the same way as the AAmbientSound
object that is included with the Unreal Audio system. There are two ways to control its playback: through its own object Blueprint functions, or with the Start All Ambient Sounds and Stop All Ambient Sounds global helper functions. An AkAmbientSound
also contains an AkComponent, which has its own Properties.
プロパティ:
Blueprint Functions:
AkReverbVolume
is an AVolume
class used in a similar way to the AReverbVolume
object that is included with the Unreal Audio system. Any Brush
in the Editor can spawn it. The reverb effect is obtained with an AkLateReverbComponent.